itsonlygame

Finland
On FACEIT since 2021 287 matches tracked 80 matches in 30 days
ELO ▲ 370
2,501
30-day peak: 2,501
Rank EU
#52,946
Finland #1,394 in Finland
Last updated:

How does itsonlygame play?

Rating 1.04 (from 267 matches) K/R 0.72 ADR 80.5 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 267 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.1
Knife kills 4 in 287 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 39x 4K, 2 aces in 229 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 97%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.09, ADR +4.2, Win rate +6 pp, ELO +125
= Stayed the same
Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −88 ELO
27 matches · 44% win rate
On Anubis −41 ELO
55 matches · 53% win rate
On Cache −1 ELO
28 matches · 36% win rate

itsonlygame loses the most ELO in match 4 of the day: −88 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
59% better than 70%
0.73 better than 39%
82.4 better than 51%
1.02 better than 40%
52% of 206 duels right on the average
44% of 39 situations better than 66%
Anubis55
53% right on the average
0.70 better than 24%
79.3 better than 34%
1.04 better than 44%
54% of 155 duels better than 61%
28% of 39 situations better than 24%
Dust 252
46% better than 26%
0.72 better than 37%
78.8 better than 37%
1.06 better than 55%
50% of 197 duels better than 40%
45% of 44 situations better than 69%
Nuke38
58% better than 58%
0.76 right on the average
83.1 better than 52%
1.07 better than 56%
58% of 154 duels better than 76%
35% of 37 situations better than 39%
Cache28
36% -
0.68 -
77.4 -
0.96-
42% of 108 duels -
38% of 24 situations -
Inferno27
56% better than 48%
0.75 better than 40%
82.1 better than 37%
1.08 better than 42%
53% of 119 duels better than 42%
63% of 16 situations better than 94%
Mirage24
58% better than 71%
0.71 better than 30%
80.2 better than 43%
1.01 better than 36%
43% of 67 duels better than 9%
36% of 11 situations better than 43%

Compared with players on the same level who have at least 15 matches on the map.

How itsonlygame plays

Across 287 matches itsonlygame averages K/R 0.72 and ADR 80.5; the rating across the 267 rated matches is 1.04. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Ancient with a 59% win rate in 63 matches. In 110 of 267 matches the rating was 1.10 or higher (41%), in 93 it was below 0.90. In 229 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. itsonlygame loses the most ELO in match 4 of the day (−88 ELO, win rate 44%). Things go best on Ancient (+156 ELO, win rate 59%). Match no. 1 of the day goes best: 62% win rate, +133 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ADR +4.2, Win rate +6 pp, ELO +125. Unchanged in recent months: Headshots at 42%. Last 30 days: 80 matches, win rate 54%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.