its_Hiro

Denmark
On FACEIT since 2023 209 matches tracked 120 matches in 30 days
ELO ▼ 46
2,362
30-day peak: 2,408
Rank EU
#82,494
Denmark #2,170 in Denmark
Last updated:

How does its_Hiro play?

Rating 1.12 K/R 0.78 ADR 82.9 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.9
Knife kills 2 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 42x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether its_Hiro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 193 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Best month: July 2026 with 0.93.

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
27 matches · 48% win rate
On Nuke −6 ELO
24 matches · 58% win rate
Between 18:00 and 24:00 +41 ELO, win rate 46%
On Mondays −21 ELO, win rate 43%

its_Hiro loses the most ELO on Mirage: −21 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.64 · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
50% better than 43%
0.77 better than 64%
82.3 better than 56%
1.09 better than 66%
54% of 188 duels better than 62%
35% of 26 situations better than 45%
Ancient42
57% better than 66%
0.87 better than 93%
88.9 better than 82%
1.24 better than 95%
56% of 190 duels better than 74%
43% of 21 situations better than 64%
Inferno32
38% better than 9%
0.70 better than 23%
78.7 better than 32%
0.98 better than 19%
55% of 117 duels better than 56%
25% of 16 situations better than 19%
Cache28
61% -
0.74 -
80.4 -
1.11-
59% of 91 duels -
46% of 28 situations -
Mirage27
48% better than 36%
0.78 better than 66%
81.9 better than 54%
1.09 better than 67%
51% of 111 duels right on the average
39% of 18 situations better than 53%
Nuke24
58% better than 58%
0.87 better than 87%
86.3 better than 69%
1.24 better than 90%
54% of 101 duels better than 56%
45% of 11 situations better than 60%
Vertigo6
50% -
0.76 -
81.1 -
1.05-
54% of 26 duels -
50% of 2 situations -
Anubis3
67% -
0.70 -
72.1 -
1.01-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How its_Hiro plays

Across 209 matches its_Hiro averages K/R 0.78, ADR 82.9 and a rating of 1.12. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Cache with a 61% win rate in 28 matches. In 115 of 209 matches the rating was 1.10 or higher (55%), in 59 it was below 0.90. In 189 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.31. its_Hiro loses the most ELO on Mirage (−21 ELO, win rate 48%). Things go best in match 3 of the day (+72 ELO, win rate 61%). Match no. 4 of the day goes best: 63% win rate. Last 30 days: 120 matches, win rate 50%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.