italydonnax

Turkey
On FACEIT since 2018 113 matches tracked 17 matches in 30 days
ELO ▼ 98
2,052
30-day peak: 2,165
Rank EU
#209,730
Turkey #5,787 in Turkey
Last updated:

How does italydonnax play?

Rating 0.93 K/R 0.66 ADR 68.8 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 113 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 3.0
Knife kills 2 in 113 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 17%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 4x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +154
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −9.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.62 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −37 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.78 · Anubis
  3. Most kills in a match: 43 · Vertigo

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 39%
0.66 better than 14%
67.8 better than 4%
0.90 better than 10%
55% of 103 duels better than 73%
24% of 17 situations better than 14%
Dust 228
46% better than 30%
0.60 better than 3%
63.9 better than 1%
0.84 better than 4%
49% of 100 duels better than 38%
32% of 19 situations better than 34%
Anubis15
47% better than 35%
0.75 better than 57%
78.2 better than 38%
1.03 right on the average
65% of 55 duels better than 99%
50% of 10 situations better than 77%
Ancient8
50% -
0.72 -
75.3 -
1.00-
32% of 19 duels -
67% of 6 situations -
Cache8
63% -
0.59 -
61.3 -
0.87-
38% of 26 duels -
25% of 8 situations -
Nuke8
63% -
0.65 -
67.2 -
0.93-
44% of 18 duels -
0% of 4 situations -
Inferno7
43% -
0.70 -
76.3 -
1.04-
63% of 24 duels -
80% of 5 situations -
Vertigo7
57% -
0.66 -
66.7 -
1.00-
44% of 27 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How italydonnax plays

Across 113 matches italydonnax averages K/R 0.66, ADR 68.8 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 68.8, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 48% headshots. The strongest map is Mirage with a 48% win rate in 29 matches. In 35 of 113 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 70 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. Things go best on Mirage (+63 ELO, win rate 48%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +154. Got weaker: K/R −0.09, Rating −0.12, ADR −9.4. Last 30 days: 17 matches, win rate 47%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.