it4chi10

France
On FACEIT since 2021 215 matches tracked 39 matches in 30 days
Last updated:

How does it4chi10 play?

Rating 1.10 K/R 0.77 ADR 81.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 215 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.7
Knife kills 5 in 215 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 29x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +201
= Stayed the same
K/R at 0.76, ADR at 81.6, Headshots at 60%, Win rate at 51%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
34 matches · 47% win rate
On Ancient −15 ELO
45 matches · 51% win rate
On Saturdays −28 ELO, win rate 46%

it4chi10 loses the most ELO on Mirage: −54 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.32 · Inferno
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
51% better than 46%
0.77 better than 62%
83.0 better than 57%
1.08 better than 65%
51% of 197 duels better than 45%
35% of 43 situations better than 42%
Anubis43
51% better than 45%
0.77 better than 61%
83.8 better than 62%
1.12 better than 73%
51% of 144 duels better than 47%
38% of 26 situations right on the average
Dust 236
53% better than 56%
0.74 better than 48%
79.9 better than 44%
1.07 better than 60%
52% of 128 duels better than 53%
44% of 25 situations better than 68%
Mirage34
47% better than 30%
0.76 better than 57%
79.2 better than 40%
1.07 better than 60%
56% of 116 duels better than 76%
25% of 28 situations better than 17%
Inferno31
55% better than 51%
0.83 better than 80%
87.4 better than 73%
1.22 better than 87%
54% of 103 duels right on the average
37% of 19 situations better than 47%
Cache13
31% -
0.64 -
67.1 -
0.92-
46% of 46 duels -
25% of 4 situations -
Nuke11
73% -
0.79 -
84.0 -
1.18-
63% of 38 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How it4chi10 plays

Across 215 matches it4chi10 averages K/R 0.77, ADR 81.9 and a rating of 1.10. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 100 of 215 matches the rating was 1.10 or higher (47%), in 64 it was below 0.90. In 138 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. it4chi10 loses the most ELO on Mirage (−54 ELO, win rate 47%). Things go best on Dust 2 (+87 ELO, win rate 53%). Match no. 4 of the day goes best: 69% win rate, −29 ELO. Improved over the last three months: ELO +201. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.76, ADR at 81.6, Headshots at 60%, Win rate at 51%. Last 30 days: 39 matches, win rate 59%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.