isys_mY

Hungary
On FACEIT since 2014 176 matches tracked 58 matches in 30 days
Last updated:

How does isys_mY play?

Rating 0.87 K/R 0.62 ADR 71.3 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 176 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.6
Knife kills 1 in 176 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 10x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +241
= Stayed the same
K/R at 0.62, Rating at 0.87, ADR at 71.1, Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months unchanged at 0.62. Well below the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
46 matches · 41% win rate
In match 1 of the day −57 ELO
50 matches · 44% win rate
On Sundays ±0 ELO, win rate 42%

isys_mY loses the most ELO on Mirage: −110 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Ancient
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 14%
0.58 better than 2%
65.7 better than 2%
0.81 better than 1%
38% of 187 duels better than 3%
50% of 20 situations better than 82%
Inferno35
60% better than 68%
0.56 better than 1%
68.9 better than 4%
0.80 better than 1%
39% of 115 duels better than 3%
37% of 19 situations better than 47%
Anubis29
48% better than 35%
0.67 better than 17%
72.7 better than 10%
0.95 better than 21%
42% of 106 duels better than 8%
30% of 20 situations better than 30%
Ancient28
54% better than 57%
0.66 better than 11%
75.1 better than 19%
0.91 better than 11%
43% of 102 duels better than 11%
46% of 13 situations better than 71%
Cache16
56% -
0.65 -
75.9 -
0.87-
45% of 76 duels -
33% of 9 situations -
Nuke13
69% -
0.73 -
80.5 -
1.01-
52% of 52 duels -
44% of 9 situations -
Dust 29
78% -
0.61 -
71.0 -
0.85-
64% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How isys_mY plays

Across 176 matches isys_mY averages K/R 0.62, ADR 71.3 and a rating of 0.87. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.87, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 54% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 45 of 176 matches the rating was 1.10 or higher (26%), in 99 it was below 0.90. In 128 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 0.90. isys_mY loses the most ELO on Mirage (−110 ELO, win rate 41%). Things go best on Inferno (+21 ELO, win rate 60%). Match no. 4 of the day goes best: 68% win rate. Improved over the last three months: ELO +241. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.87, ADR at 71.1, Win rate at 53%. Last 30 days: 58 matches, win rate 59%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.