ispata

North Korea
On FACEIT since 2020 192 matches tracked 45 matches in 30 days
ELO ▲ 80
2,233
30-day peak: 2,262
Rank EU
#122,425
North Korea #184 in North Korea
Last updated:

How does ispata play?

Rating 0.99 (from 171 matches) K/R 0.70 ADR 75.5 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.1
Knife kills 13 in 192 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 9x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +236
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 75.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −108 ELO
62 matches · 39% win rate
On Anubis −16 ELO
25 matches · 56% win rate
Between 0:00 and 6:00 −3 ELO, win rate 40%
On Thursdays −1 ELO, win rate 36%

ispata loses the most ELO in match 1 of the day: −108 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 72%
0.70 better than 32%
74.4 better than 19%
0.96 better than 27%
47% of 198 duels better than 26%
42% of 26 situations better than 62%
Dust 242
50% better than 44%
0.70 better than 30%
73.8 better than 15%
1.00 better than 39%
52% of 150 duels better than 55%
21% of 24 situations better than 12%
Ancient40
58% better than 69%
0.70 better than 29%
76.1 better than 23%
1.02 better than 46%
55% of 112 duels better than 72%
30% of 23 situations better than 31%
Anubis25
56% better than 68%
0.72 better than 41%
78.3 better than 38%
1.00 better than 41%
49% of 74 duels better than 36%
54% of 13 situations better than 86%
Inferno15
60% better than 69%
0.67 better than 15%
74.1 better than 13%
1.00 better than 29%
55% of 44 duels better than 57%
25% of 8 situations better than 19%
Nuke11
18% -
0.73 -
77.4 -
0.98-
43% of 40 duels -
67% of 6 situations -
Cache9
44% -
0.74 -
81.4 -
1.10-
38% of 26 duels -
40% of 5 situations -
Vertigo3
33% -
0.65 -
75.0 -
0.93-
33% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ispata plays

Across 192 matches ispata averages K/R 0.70 and ADR 75.5; the rating across the 171 rated matches is 0.99. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 57 of 171 matches the rating was 1.10 or higher (33%), in 64 it was below 0.90. In 92 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. ispata loses the most ELO in match 1 of the day (−108 ELO, win rate 39%). Things go best in match 4 of the day (+25 ELO, win rate 81%). Match no. 4 of the day goes best: 81% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +236. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 75.7. Last 30 days: 45 matches, win rate 60%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.