ismo

U.S. Outlying Islands
On FACEIT since 2022 275 matches tracked 45 matches in 30 days
Last updated:

How does ismo play?

Rating 1.04 (from 225 matches) K/R 0.75 ADR 80.1 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5
Knife kills 26 in 275 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 34x 4K, 6 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +7.4, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
56 matches · 38% win rate
On Mirage −1 ELO
92 matches · 66% win rate
On Tuesdays −24 ELO, win rate 35%

ismo loses the most ELO on Dust 2: −101 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
66% better than 92%
0.77 better than 73%
82.2 better than 64%
1.12 better than 85%
56% of 385 duels better than 81%
32% of 57 situations better than 32%
Dust 256
38% better than 12%
0.71 better than 43%
75.2 better than 26%
0.96 better than 33%
43% of 230 duels better than 14%
36% of 28 situations better than 47%
Ancient44
52% right on the average
0.71 better than 37%
78.8 better than 40%
0.98 better than 36%
50% of 185 duels better than 45%
33% of 27 situations better than 38%
Anubis25
40% better than 18%
0.84 better than 88%
88.2 better than 84%
1.10 better than 76%
53% of 120 duels better than 61%
44% of 18 situations better than 69%
Inferno23
52% better than 44%
0.76 better than 62%
83.1 better than 61%
1.05 better than 54%
52% of 104 duels right on the average
50% of 16 situations better than 77%
Cache13
31% -
0.74 -
75.8 -
1.07-
49% of 63 duels -
29% of 7 situations -
Nuke13
46% -
0.71 -
76.2 -
0.94-
46% of 68 duels -
0% of 6 situations -
Overpass5
60% -
0.86 -
89.3 -
-
-
-
Vertigo4
75% -
0.69 -
66.4 -
0.99-
60% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ismo plays

Across 275 matches ismo averages K/R 0.75 and ADR 80.1; the rating across the 225 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 16.5 kills per match with 57% headshots. The strongest map is Mirage with a 66% win rate in 92 matches. In 94 of 225 matches the rating was 1.10 or higher (42%), in 85 it was below 0.90. In 225 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: August 2026 at 1.08. ismo loses the most ELO on Dust 2 (−101 ELO, win rate 38%). Things go best on Ancient (+127 ELO, win rate 52%). Match no. 4 of the day goes best: 61% win rate, +52 ELO. Improved over the last three months: K/R +0.06, ADR +7.4, Win rate +7 pp. Got weaker: Headshots −3 pp. Last 30 days: 45 matches, win rate 58%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.