ismailz

Kazakhstan
On FACEIT since 2017 108 matches tracked 37 matches in 30 days
ELO ▲ 127
2,946
30-day peak: 2,946
Rank EU ▼ 1,470 places
#10,138
Kazakhstan #344 in Kazakhstan
30 days · prev. #8,668 · best #8,668
Last updated:

How does ismailz play?

Rating 1.38 K/R 0.97 ADR 100.1 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 108 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.42 K/D and so well above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.42+0.37 · Ø 1.05 better than 99%
Pistol kills per match 3.4
Knife kills 4 in 108 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 17.2%+3.6 pp · Ø 13.6% better than 98%
3K rounds 6.8%+2.5 pp · Ø 4.3% better than 98%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 50x 4K, 8 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ismailz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.99
AugSepOct

Best month: October 2026 with 0.99.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.66 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 62%
1.01 better than 99%
104.7 better than 99%
1.41 better than 99%
61% of 171 duels better than 91%
50% of 28 situations better than 82%
Inferno21
67% better than 77%
0.98 better than 97%
102.0 better than 95%
1.44 better than 97%
55% of 94 duels right on the average
54% of 13 situations better than 79%
Dust 219
47% better than 26%
0.93 better than 97%
98.1 better than 96%
1.34 better than 97%
52% of 104 duels right on the average
50% of 16 situations better than 80%
Anubis12
42% -
0.80 -
87.2 -
1.12-
52% of 58 duels -
13% of 8 situations -
Nuke10
80% -
1.03 -
104.4 -
1.45-
62% of 60 duels -
50% of 6 situations -
Cache8
75% -
1.13 -
112.2 -
1.65-
70% of 40 duels -
50% of 6 situations -
Ancient4
75% -
0.73 -
67.1 -
1.10-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ismailz plays

Across 108 matches ismailz averages K/R 0.97, ADR 100.1 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 21.2 kills per match with 55% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 78 of 108 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 108 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: October 2026 at 1.42. Things go best on Mirage (+19 ELO, win rate 56%). From match no. 5 of the day on, things go best: 71% win rate, −9 ELO. Last 30 days: 37 matches, win rate 62%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.