islamophobe

Denmark
151 matches tracked 11 matches in 30 days
ELO ▼ 749
2,257
30-day peak: 3,036
Rank EU ▼ 105,094 places
#113,958
Denmark #2,851 in Denmark
30 days · prev. #8,864 · best #7,163
Last updated:

How does islamophobe play?

Rating 1.07 (from 101 matches) K/R 0.80 ADR 88.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 101 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 28x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
Rating at 1.07
▼ Got worse
K/R −0.06, ADR −6.4, Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 −60 ELO, win rate 50%
On Tuesdays −30 ELO, win rate 50%

islamophobe loses the most ELO in match 4 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.41 · Inferno

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
59% better than 74%
0.77 better than 62%
86.6 better than 73%
1.01 better than 42%
53% of 171 duels better than 55%
14% of 7 situations better than 6%
Anubis34
50% better than 40%
0.73 better than 43%
84.2 better than 64%
1.00 better than 37%
47% of 164 duels better than 27%
50% of 8 situations better than 75%
Mirage30
47% better than 30%
0.81 better than 77%
91.1 better than 89%
1.09 better than 66%
52% of 101 duels better than 55%
50% of 10 situations better than 82%
Nuke18
67% better than 85%
0.90 better than 91%
91.6 better than 85%
1.16 better than 74%
55% of 100 duels better than 62%
33% of 12 situations better than 33%
Inferno16
69% better than 88%
0.85 better than 83%
92.8 better than 87%
1.29-
50% of 50 duels better than 28%
0% of 2 situations better than 2%
Cache5
80% -
0.88 -
88.3 -
1.23-
53% of 30 duels -
0% of 1 situations -
Overpass4
50% -
0.86 -
96.1 -
-
-
-
Dust 23
0% -
0.42 -
56.7 -
0.48-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How islamophobe plays

Across 151 matches islamophobe averages K/R 0.80 and ADR 88.4; the rating across the 101 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 43 of 101 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 87 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. islamophobe loses the most ELO in match 4 of the day (±0 ELO, win rate 35%). Things go best in match 3 of the day (+119 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +119 ELO. Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.06, ADR −6.4, Headshots −5 pp. Unchanged in recent months: Rating at 1.07. Last 30 days: 11 matches, win rate 55%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.