ishowpenis

Ukraine
On FACEIT since 2025 316 matches tracked 101 matches in 30 days
ELO ▲ 519
3,341
30-day peak: 3,372
Rank EU ▲ 568 places
#1,684 #129 in UA
30 days · before #2,252 · best #1,659
Last updated:

How does ishowpenis play?

Rating 1.05 (from 230 matches) K/R 0.76 ADR 81.0 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 97%
AWP share of kills 14%+3 pp better than 69%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.3
Knife kills 10 in 316 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.40.0 level
4Ks and aces 40x 4K, 3 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.31+0.01 better than 55%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +501
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.08, ADR −6.3, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82).

Patterns

From the last 316 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
64 matches · 52% wins
On Anubis −10 ELO
49 matches · 53% wins
On Saturdays −151 ELO, win rate 40%

ishowpenis loses the most ELO on Dust 2: −30 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.54 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
56% better than 67%
0.76 better than 58%
81.8 better than 55%
1.04 level
50% of 495 duels better than 40%
45% of 47 situations better than 71%
Ancient67
63% better than 80%
0.75 better than 53%
80.3 better than 43%
1.04 better than 54%
53% of 316 duels better than 57%
39% of 38 situations better than 52%
Dust 264
52% level
0.76 better than 58%
79.9 better than 44%
1.03 better than 46%
50% of 288 duels better than 41%
33% of 36 situations better than 36%
Anubis49
53% level
0.76 better than 58%
80.8 better than 52%
1.07 better than 59%
52% of 237 duels level
41% of 29 situations better than 57%
Inferno24
54% better than 52%
0.82 better than 78%
87.0 better than 71%
1.14-
53% of 111 duels better than 53%
33% of 18 situations better than 39%
Cache7
29% -
0.67 -
66.8 -
0.96-
67% of 21 duels -
57% of 7 situations -
Nuke5
40% -
0.80 -
80.0 -
1.02-
46% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ishowpenis plays

Across 316 matches ishowpenis averages K/R 0.76 and ADR 81.0; the rating across the 230 rated matches is 1.05. Biggest strength: Headshot rate at 62%. That is better than 97% of players on level 10. On average 16.6 kills per match, 62% of them headshots. The strongest map is Ancient with a 63% win rate in 67 matches. In 85 of 230 matches the rating was 1.10 or higher (37%), in 78 it was below 0.90. In 230 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. ishowpenis loses the most ELO on Dust 2 (−30 ELO, win rate 52%). Things go best in match 2 of the day (+344 ELO, win rate 60%). Improved over the last three months: ELO +501. Got weaker: K/R −0.08, ADR −6.3, Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 101 matches, win rate 60%, ELO balance +355.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.