isa_032
How does isa_032 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (50%).
Clutch
Average15% of 1v1s won and so well below the average (38%).
Weapons and aim
Average48% headshots and so just below the average (49%).
Impact
AverageExactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11. Last 3 months: 1.10 (at the start 0.86). Clearly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 89.7. Last 3 months: 88.1 (at the start 78.5). Clearly above the average (79.6).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 45% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 60% (at the start 51%). Well above the average (49%).
Best month: July 2026 with 1,953.
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 25%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Inferno
- Most kills in a match: 31 · Anubis
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How isa_032 plays
Across 61 matches isa_032 averages K/R 0.73 and ADR 81.7; the rating across the 40 rated matches is 0.98. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 15%, better than only 1% of level 9 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 16 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. Improved over the last three months: K/R +0.05, Rating +0.24, ADR +9.6, Win rate +9 pp. Got weaker: Headshots −5 pp. Last 30 days: 20 matches, win rate 60%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.