irresolute

Faroe Islands
On FACEIT since 2017 120 matches tracked
Last updated:

How does irresolute play?

Rating 1.01 K/R 0.72 ADR 78.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 11x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether irresolute is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −30 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.03 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
48% better than 34%
0.71 better than 30%
81.4 better than 49%
0.97 better than 24%
47% of 60 duels better than 22%
40% of 25 situations right on the average
Dust 223
52% better than 46%
0.62 better than 4%
67.7 better than 2%
0.89 better than 6%
46% of 56 duels better than 20%
56% of 9 situations better than 91%
Mirage20
35% better than 3%
0.68 better than 19%
75.0 better than 19%
0.94 better than 16%
54% of 39 duels better than 63%
33% of 9 situations better than 32%
Ancient17
71% better than 96%
0.84 better than 84%
89.8 better than 82%
1.19 better than 88%
55% of 51 duels better than 65%
38% of 13 situations right on the average
Inferno13
62% -
0.77 -
78.6 -
1.11-
56% of 27 duels -
45% of 11 situations -
Nuke12
58% -
0.76 -
77.1 -
1.07-
54% of 28 duels -
50% of 12 situations -
Cache8
50% -
0.70 -
78.5 -
0.94-
50% of 24 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How irresolute plays

Across 120 matches irresolute averages K/R 0.72, ADR 78.1 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 39 of 120 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 120 matches with detailed stats: 11 4Ks and 1 ace. Things go best on Anubis (+36 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.