iro

United Kingdom
On FACEIT since 2020 135 matches tracked 15 matches in 30 days
Last updated:

How does iro play?

Rating 0.81 (from 113 matches) K/R 0.57 ADR 62.8 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 113 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 2%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.80 K/D and so clearly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.80−0.19 · Ø 0.99 better than 2%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 8.8%−4.3 pp · Ø 13.1% better than 1%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 4x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.56, Rating at 0.82
▼ Got worse
ADR −5.3, Headshots −5 pp, Win rate −9 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.54
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.56 (at the start 0.59). Well below the average (0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −10 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 −4 ELO, win rate 39%
On Tuesdays +22 ELO, win rate 42%

iro loses the most ELO on Anubis: −10 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Ancient
  2. Most kills in a match: 28 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 72%
0.56 better than 2%
61.2 better than 1%
0.85 better than 6%
50% of 66 duels better than 47%
17% of 23 situations better than 6%
Ancient20
60% better than 81%
0.62 better than 6%
67.5 better than 3%
0.87 better than 8%
50% of 80 duels better than 46%
23% of 13 situations better than 18%
Anubis20
50% right on the average
0.58 better than 3%
61.8 better than 1%
0.76 better than 1%
44% of 57 duels better than 16%
36% of 14 situations better than 47%
Dust 219
37% better than 10%
0.58 better than 3%
61.7 better than 1%
0.75-
28% of 50 duels better than 1%
40% of 10 situations right on the average
Nuke16
44% better than 18%
0.52 better than 1%
61.2 better than 1%
0.75 better than 1%
40% of 43 duels better than 6%
33% of 12 situations better than 36%
Inferno13
46% -
0.55 -
62.8 -
0.75-
48% of 31 duels -
25% of 12 situations -
Cache10
60% -
0.59 -
65.5 -
0.91-
36% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iro plays

Across 132 matches iro averages K/R 0.57 and ADR 62.8; the rating across the 113 rated matches is 0.81. Biggest strength: Utility hit rate at 39%, better than 78% of level 8 players. Most room to improve: Rating at 0.81, better than only 1% of level 8 players. Averages 12.8 kills per match with 43% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 17 of 113 matches the rating was 1.10 or higher (15%), in 76 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 0.91. iro loses the most ELO on Anubis (−10 ELO, win rate 50%). Things go best in match 3 of the day (+41 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +41 ELO. Got weaker: ADR −5.3, Headshots −5 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.56, Rating at 0.82. Last 30 days: 15 matches, win rate 40%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.