iqss-

Mayotte
On FACEIT since 2024 166 matches tracked 63 matches in 30 days
Last updated:

How does iqss- play?

Rating 0.98 K/R 0.70 ADR 76.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.9
Knife kills 4 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.62+0.33 · Ø 0.29 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether iqss- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: June 2026 with 0.75.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
59 matches · 49% win rate
In match 2 of the day +5 ELO
32 matches · 31% win rate
On Fridays −1 ELO, win rate 38%

iqss- loses the most ELO on Mirage: −41 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 42%
0.66 better than 15%
71.3 better than 10%
0.94 better than 21%
40% of 205 duels better than 5%
27% of 41 situations better than 20%
Dust 248
54% better than 59%
0.72 better than 41%
78.5 better than 38%
1.00 better than 39%
53% of 184 duels better than 60%
57% of 28 situations better than 91%
Anubis25
48% better than 40%
0.70 better than 32%
76.7 better than 29%
0.98 better than 34%
48% of 87 duels better than 30%
50% of 12 situations better than 80%
Ancient17
53% right on the average
0.74 right on the average
82.9 better than 59%
1.00 better than 38%
49% of 73 duels better than 37%
38% of 8 situations better than 54%
Nuke8
25% -
0.70 -
73.6 -
0.89-
37% of 35 duels -
60% of 5 situations -
Inferno5
80% -
0.82 -
84.6 -
1.13-
43% of 21 duels -
33% of 3 situations -
Cache3
67% -
0.99 -
107.8 -
1.39-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How iqss- plays

Across 166 matches iqss- averages K/R 0.70, ADR 76.3 and a rating of 0.98. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 54% win rate in 48 matches. In 55 of 166 matches the rating was 1.10 or higher (33%), in 75 it was below 0.90. In 154 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: June 2026 at 1.02. iqss- loses the most ELO on Mirage (−41 ELO, win rate 49%). Things go best on Dust 2 (+98 ELO, win rate 54%). Match no. 3 of the day goes best: 56% win rate, −19 ELO. Last 30 days: 63 matches, win rate 56%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.