ipi_XD

Finland
129 matches tracked
Last updated:

How does ipi_XD play?

Rating 1.02 K/R 0.73 ADR 79.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.6
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 12x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +156
= Stayed the same
ADR at 78.9, Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.07

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
41 matches · 46% win rate
On Mirage −30 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −24 ELO, win rate 44%
On Tuesdays −55 ELO, win rate 43%

ipi_XD loses the most ELO from match 5 of the day: −49 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 21%
0.70 better than 30%
78.3 better than 36%
0.95 better than 21%
47% of 179 duels better than 25%
16% of 19 situations better than 5%
Ancient31
55% better than 59%
0.78 better than 66%
85.8 better than 71%
1.09 better than 66%
54% of 137 duels better than 64%
32% of 19 situations better than 33%
Inferno16
50% better than 35%
0.69 better than 19%
77.4 better than 26%
0.97 better than 17%
55% of 69 duels better than 56%
57% of 7 situations better than 90%
Nuke16
75% better than 96%
0.82 better than 76%
88.3 better than 74%
1.16 better than 79%
58% of 79 duels better than 76%
36% of 11 situations better than 41%
Cache10
60% -
0.80 -
83.3 -
1.11-
54% of 37 duels -
33% of 6 situations -
Dust 210
40% -
0.69 -
70.2 -
1.02-
44% of 41 duels -
33% of 6 situations -
Anubis9
56% -
0.58 -
64.0 -
0.86-
32% of 31 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ipi_XD plays

Across 129 matches ipi_XD averages K/R 0.73, ADR 79.9 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 52 of 129 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 0 aces. ipi_XD loses the most ELO from match 5 of the day (−49 ELO, win rate 46%). Things go best on Ancient (+22 ELO, win rate 55%). Match no. 2 of the day goes best: 64% win rate, −8 ELO. Improved over the last three months: Headshots +3 pp, ELO +156. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 78.9, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.