ipaloiro
How does ipaloiro play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average52% of 1v1s won and so well above the average (41%).
Weapons and aim
Average50% headshots and so slightly below the average (52%).
Impact
Average2.5 MVPs per match and so slightly above the average (2.4).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.00 (at the start 1.09). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 83.6. Last 3 months: 78.4 (at the start 83.4). Slightly below the average (81.4).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 50% (at the start 51%). Slightly below the average (52%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 54% (at the start 58%). Clearly above the average (51%).
Best month: August 2026 with 2,841. Last 3 months: 2,795 (at the start 2,808).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ipaloiro loses the most ELO on Cache: −35 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 2.36 · Ancient
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How ipaloiro plays
Across 180 matches ipaloiro averages K/R 0.74, ADR 80.8 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 35 matches. In 76 of 180 matches the rating was 1.10 or higher (42%), in 65 it was below 0.90. In 91 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. ipaloiro loses the most ELO on Cache (−35 ELO, win rate 56%). Things go best on Ancient (+83 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −37 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −5.0, Win rate −4 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,795. Last 30 days: 47 matches, win rate 55%, net ELO −83.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.