iotta69

Romania
164 matches tracked 68 matches in 30 days
Last updated:

How does iotta69 play?

Rating 1.04 K/R 0.74 ADR 80.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.4
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 1 ace in 150 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 3%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether iotta69 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
30 matches · 40% win rate
From match 5 of the day −84 ELO
58 matches · 45% win rate
Between 18:00 and 24:00 −53 ELO, win rate 42%
On Thursdays +4 ELO, win rate 44%

iotta69 loses the most ELO in match 2 of the day: −122 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.65 · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
46% better than 32%
0.75 better than 62%
80.6 better than 55%
1.06 better than 67%
50% of 226 duels better than 47%
31% of 29 situations better than 27%
Mirage36
56% better than 72%
0.72 right on the average
79.4 right on the average
1.03 better than 58%
48% of 153 duels better than 36%
50% of 16 situations better than 81%
Anubis28
57% better than 74%
0.78 better than 77%
82.7 better than 65%
1.11 better than 84%
59% of 147 duels better than 90%
38% of 13 situations right on the average
Ancient24
46% better than 38%
0.76 better than 65%
85.4 better than 74%
1.01 right on the average
56% of 151 duels better than 81%
39% of 18 situations better than 53%
Nuke15
67% better than 85%
0.75 right on the average
81.6 better than 49%
1.07 better than 59%
48% of 56 duels better than 28%
55% of 11 situations better than 84%
Inferno9
22% -
0.56 -
59.8 -
0.82-
48% of 42 duels -
14% of 7 situations -
Cache6
33% -
0.70 -
79.9 -
0.97-
48% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iotta69 plays

Across 164 matches iotta69 averages K/R 0.74, ADR 80.2 and a rating of 1.04. Biggest strength: 3K rounds at 4.7%, better than 82% of level 8 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 70 of 164 matches the rating was 1.10 or higher (43%), in 61 it was below 0.90. In 150 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. iotta69 loses the most ELO in match 2 of the day (−122 ELO, win rate 40%). Things go best in match 3 of the day (+68 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +68 ELO. Last 30 days: 68 matches, win rate 50%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.