inx1qo--

China
On FACEIT since 2018 128 matches tracked
ELO ▲ 64
3,067
30-day peak: 3,097
Rank EU ▼ 1,203 places
#6,013
China #179 in China
30 days · prev. #4,810 · best #4,810
Last updated:

How does inx1qo-- play?

Rating 1.04 K/R 0.72 ADR 73.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 128 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.08+0.01 · Ø 1.07 better than 48%
Pistol kills per match 2.6
Knife kills 1 in 128 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 31%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 8x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so clearly below the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 23%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
ADR at 71.7, ELO at 3,097
▼ Got worse
K/R −0.07, Rating −0.10

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
55 matches · 53% win rate
In match 3 of the day −15 ELO
24 matches · 38% win rate
On Dust 2 −3 ELO
24 matches · 67% win rate

inx1qo-- loses the most ELO on Mirage: −22 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 41%
0.77 better than 53%
76.0 better than 19%
1.11 better than 64%
58% of 196 duels better than 80%
30% of 53 situations better than 23%
Dust 224
67% better than 88%
0.74 better than 40%
74.2 better than 14%
1.05 better than 41%
52% of 100 duels better than 46%
27% of 15 situations better than 19%
Anubis19
37% better than 4%
0.67 better than 14%
67.3 better than 2%
0.94 better than 13%
50% of 80 duels better than 35%
45% of 11 situations better than 68%
Ancient13
62% -
0.67 -
70.0 -
0.96-
58% of 33 duels -
36% of 14 situations -
Cache7
86% -
0.67 -
73.6 -
1.03-
50% of 26 duels -
67% of 6 situations -
Nuke7
57% -
0.68 -
67.7 -
0.88-
68% of 19 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inx1qo-- plays

Across 128 matches inx1qo-- averages K/R 0.72, ADR 73.0 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 53 of 128 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.28. inx1qo-- loses the most ELO on Mirage (−22 ELO, win rate 53%). Things go best in match 1 of the day (+188 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +188 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: K/R −0.07, Rating −0.10. Unchanged in recent months: ADR at 71.7, ELO at 3,097. Last 30 days: 6 matches, win rate 83%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.