insaNERV_x

Venezuela
348 matches tracked 93 matches in 30 days
Last updated:

How does insaNERV_x play?

Rating 1.00 K/R 0.70 ADR 79.6 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 348 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 47%−1 pp · Ø 48% better than 48%
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.3
Knife kills 2 in 348 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 50%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 40x 4K, 7 aces in 267 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.1 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+6 pp · Ø 36% better than 88%
Utility damage per round 10.1+5.8 · Ø 4.3 better than 99%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 79.8, ELO at 1,604
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −208 ELO
117 matches · 52% win rate
On Anubis −68 ELO
62 matches · 35% win rate
Between 18:00 and 24:00 −24 ELO, win rate 41%
On Wednesdays −64 ELO, win rate 46%

insaNERV_x loses the most ELO on Dust 2: −208 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.85 · Anubis

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
52% better than 58%
0.71 better than 43%
79.6 better than 50%
1.03 better than 59%
52% of 395 duels better than 61%
41% of 87 situations better than 59%
Ancient66
53% better than 56%
0.71 better than 41%
81.7 better than 60%
1.00 better than 53%
53% of 238 duels better than 63%
34% of 56 situations better than 48%
Anubis62
35% better than 10%
0.70 better than 35%
79.1 better than 42%
0.99 better than 45%
48% of 252 duels better than 35%
36% of 42 situations better than 45%
Inferno43
58% better than 67%
0.69 better than 36%
79.9 better than 56%
1.01 right on the average
55% of 139 duels better than 74%
41% of 22 situations better than 63%
Nuke27
59% better than 62%
0.68 better than 20%
77.7 better than 33%
0.93 better than 17%
48% of 97 duels better than 31%
47% of 15 situations better than 73%
Mirage23
65% better than 91%
0.65 better than 15%
73.9 better than 19%
0.93 better than 22%
50% of 68 duels better than 46%
39% of 18 situations better than 54%
Cache9
22% -
0.75 -
86.5 -
1.04-
55% of 38 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How insaNERV_x plays

Across 348 matches insaNERV_x averages K/R 0.70, ADR 79.6 and a rating of 1.00. Biggest strength: Utility damage per round at 10.1, better than 99% of level 8 players. Most room to improve: 3K rounds at 2.8%, better than only 9% of level 8 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 119 of 348 matches the rating was 1.10 or higher (34%), in 136 it was below 0.90. In 267 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.03. insaNERV_x loses the most ELO on Dust 2 (−208 ELO, win rate 52%). Things go best on Inferno (+165 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, +55 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 79.8, ELO at 1,604. Last 30 days: 93 matches, win rate 49%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.