ins9mni4

Argentina
On FACEIT since 2019 279 matches tracked 71 matches in 30 days
Last updated:

How does ins9mni4 play?

Rating 1.02 K/R 0.72 ADR 77.3 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 279 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.04+0.07 · Ø 0.97 better than 81%
Pistol kills per match 2.3
Knife kills 4 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.7%).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 69%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 7 aces in 251 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.5+1.7 · Ø 3.8 better than 80%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 69%−4 pp · Ø 73% better than 91%

Progress

One value per month, dashed line is the level 5 average
Whether ins9mni4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 269 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.75.

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +60 ELO
92 matches · 43% win rate
On Saturdays −45 ELO, win rate 44%

ins9mni4 loses the most ELO from match 5 of the day: +60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
55% better than 70%
0.73 better than 64%
78.5 better than 56%
1.04 better than 73%
50% of 363 duels better than 55%
47% of 58 situations better than 73%
Dust 272
49% better than 47%
0.71 better than 54%
77.0 better than 45%
1.01 better than 65%
51% of 217 duels better than 60%
42% of 57 situations better than 65%
Nuke36
44% better than 24%
0.71 better than 44%
75.4 better than 35%
0.99 better than 52%
47% of 126 duels better than 34%
50% of 26 situations better than 80%
Anubis16
63% better than 87%
0.70 better than 47%
76.3 better than 38%
0.98 better than 53%
60% of 50 duels better than 95%
31% of 13 situations better than 34%
Inferno15
47% better than 38%
0.64 better than 24%
68.5 better than 10%
0.91 better than 31%
53% of 45 duels better than 71%
31% of 13 situations better than 36%
Ancient14
50% -
0.75 -
80.0 -
1.04-
54% of 39 duels -
33% of 12 situations -
Cache10
30% -
0.78 -
84.5 -
1.07-
53% of 32 duels -
13% of 8 situations -
Vertigo3
67% -
0.85 -
77.9 -
1.26-
57% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ins9mni4 plays

Across 279 matches ins9mni4 averages K/R 0.72, ADR 77.3 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 94% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 5 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 111 of 279 matches the rating was 1.10 or higher (40%), in 105 it was below 0.90. In 251 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: July 2026 at 1.07. ins9mni4 loses the most ELO from match 5 of the day (+60 ELO, win rate 43%). Things go best in match 4 of the day (+103 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +103 ELO. Last 30 days: 71 matches, win rate 55%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.