inputprince

Finland
On FACEIT since 2018 208 matches tracked 97 matches in 30 days
Last updated:

How does inputprince play?

Rating 1.02 K/R 0.70 ADR 73.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.7
Zeus kills1 in 208 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 24%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 25x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +86
= Stayed the same
K/R at 0.70, Rating at 1.02, ADR at 73.2
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −126 ELO
54 matches · 39% win rate
On Mirage −91 ELO
92 matches · 55% win rate
On Saturdays −59 ELO, win rate 40%

inputprince loses the most ELO from match 5 of the day: −126 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 3.11 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
55% better than 60%
0.74 better than 46%
78.0 better than 33%
1.06 better than 55%
47% of 352 duels better than 23%
30% of 56 situations better than 23%
Dust 263
51% better than 43%
0.66 better than 13%
69.0 better than 4%
0.99 better than 29%
45% of 188 duels better than 17%
43% of 40 situations better than 64%
Anubis22
64% better than 83%
0.65 better than 10%
68.8 better than 3%
0.99 better than 30%
49% of 55 duels better than 31%
30% of 10 situations better than 28%
Inferno15
60% better than 58%
0.72 better than 29%
73.0 better than 6%
1.03 better than 30%
59% of 51 duels better than 76%
38% of 13 situations better than 48%
Cache10
40% -
0.67 -
76.4 -
0.92-
54% of 52 duels -
100% of 5 situations -
Nuke4
50% -
0.70 -
80.0 -
1.00-
57% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inputprince plays

Across 208 matches inputprince averages K/R 0.70, ADR 73.8 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.8, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 78 of 208 matches the rating was 1.10 or higher (38%), in 74 it was below 0.90. In 174 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. inputprince loses the most ELO from match 5 of the day (−126 ELO, win rate 39%). Things go best on Anubis (+128 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +85 ELO. Improved over the last three months: Headshots +4 pp, ELO +86. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.02, ADR at 73.2. Last 30 days: 97 matches, win rate 54%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.