inputlagBOT

Antarctica
On FACEIT since 2018 273 matches tracked 116 matches in 30 days
ELO ▲ 124
2,462
30-day peak: 2,625
Rank EU
#60,073
Antarctica #115 in Antarctica
Last updated:

How does inputlagBOT play?

Rating 1.21 K/R 0.87 ADR 91.4 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 273 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.4
Knife kills 10 in 273 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 78x 4K, 18 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether inputlagBOT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 256 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.92.

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −205 ELO
62 matches · 44% win rate
From match 5 of the day −56 ELO
98 matches · 42% win rate
Between 12:00 and 18:00 −32 ELO, win rate 43%
On Fridays −40 ELO, win rate 43%

inputlagBOT loses the most ELO on Dust 2: −205 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.08 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
56% better than 67%
0.92 better than 97%
96.4 better than 96%
1.29 better than 97%
59% of 498 duels better than 87%
47% of 51 situations better than 77%
Dust 262
44% better than 23%
0.85 better than 89%
89.5 better than 85%
1.19 better than 88%
52% of 262 duels right on the average
42% of 24 situations better than 64%
Ancient54
56% better than 63%
0.86 better than 92%
87.7 better than 79%
1.20 better than 91%
55% of 221 duels better than 70%
50% of 38 situations better than 80%
Inferno21
48% better than 31%
0.85 better than 85%
93.5 better than 91%
1.18 better than 78%
61% of 103 duels better than 86%
17% of 12 situations better than 10%
Anubis16
38% better than 8%
0.75 right on the average
84.6 better than 68%
1.05 better than 52%
50% of 72 duels better than 37%
27% of 11 situations better than 24%
Nuke15
33% better than 4%
0.86 better than 86%
88.9 better than 78%
1.15 better than 76%
60% of 73 duels better than 86%
14% of 7 situations better than 6%
Cache12
25% -
0.84 -
87.3 -
1.21-
55% of 58 duels -
25% of 4 situations -
Vertigo3
33% -
0.88 -
88.4 -
1.12-
63% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inputlagBOT plays

Across 273 matches inputlagBOT averages K/R 0.87, ADR 91.4 and a rating of 1.21. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 90 matches. In 149 of 273 matches the rating was 1.10 or higher (55%), in 73 it was below 0.90. In 255 matches with detailed stats: 78 4Ks and 18 aces. Best month by rating: August 2026 at 1.29. inputlagBOT loses the most ELO on Dust 2 (−205 ELO, win rate 44%). Things go best on Mirage (+60 ELO, win rate 56%). Match no. 2 of the day goes best: 55% win rate, −23 ELO. Last 30 days: 116 matches, win rate 51%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.