inprezo

Switzerland
On FACEIT since 2021 160 matches tracked 42 matches in 30 days
ELO ▼ 55
2,025
30-day peak: 2,080
Rank EU
#225,830
Switzerland #1,805 in Switzerland
Last updated:
Next update possible in 35m 19s

How does inprezo play?

Rating 1.00 K/R 0.73 ADR 81.8 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.1
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +9 pp, ELO +274
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −6.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −62 ELO
35 matches · 51% win rate
On Mirage −60 ELO
39 matches · 46% win rate
Between 18:00 and 24:00 −97 ELO, win rate 43%
On Mondays −31 ELO, win rate 45%

inprezo loses the most ELO on Anubis: −62 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% right on the average
0.73 better than 45%
79.2 better than 41%
1.01 better than 42%
54% of 275 duels better than 64%
33% of 46 situations better than 39%
Mirage39
46% better than 30%
0.72 better than 42%
84.3 better than 70%
0.99 better than 39%
46% of 213 duels better than 22%
29% of 21 situations better than 24%
Anubis35
51% better than 48%
0.71 better than 35%
81.5 better than 55%
0.95 better than 22%
53% of 177 duels better than 61%
38% of 21 situations right on the average
Ancient23
52% right on the average
0.72 better than 38%
80.8 better than 46%
0.99 better than 35%
41% of 111 duels better than 5%
42% of 19 situations better than 59%
Inferno4
50% -
0.84 -
90.6 -
1.15-
47% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inprezo plays

Across 160 matches inprezo averages K/R 0.73, ADR 81.8 and a rating of 1.00. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 35% headshots. The strongest map is Ancient with a 52% win rate in 23 matches. In 57 of 160 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 72 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. inprezo loses the most ELO on Anubis (−62 ELO, win rate 51%). Things go best in match 2 of the day (+5 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +5 ELO. Improved over the last three months: Headshots +4 pp, Win rate +9 pp, ELO +274. Got weaker: K/R −0.07, Rating −0.07, ADR −6.4. Last 30 days: 42 matches, win rate 52%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.