infinity666-

China
On FACEIT since 2024 87 matches tracked 67 matches in 30 days
Last updated:
Next update possible in 10m 32s

How does infinity666- play?

Rating 1.08 K/R 0.76 ADR 81.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.0
Knife kills 2 in 87 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 17x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether infinity666- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: September 2026 with 0.89.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
30 matches · 57% win rate
In match 1 of the day +25 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −5 ELO, win rate 44%

infinity666- loses the most ELO on Mirage: −5 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.59 · Ancient

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 68%
0.76 better than 55%
81.2 better than 49%
1.10 better than 68%
51% of 128 duels better than 45%
38% of 21 situations better than 46%
Dust 217
53% right on the average
0.75 right on the average
77.8 better than 31%
1.08 better than 59%
48% of 56 duels better than 29%
47% of 17 situations better than 75%
Ancient16
44% better than 23%
0.84 better than 84%
90.0 better than 83%
1.20 better than 89%
48% of 65 duels better than 26%
29% of 17 situations better than 25%
Anubis15
47% better than 30%
0.75 right on the average
86.6 better than 76%
1.04 better than 47%
59% of 69 duels better than 85%
30% of 10 situations better than 28%
Nuke4
75% -
0.64 -
68.6 -
0.91-
67% of 15 duels -
50% of 4 situations -
Cache3
0% -
0.58 -
63.6 -
0.78-
17% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How infinity666- plays

Across 87 matches infinity666- averages K/R 0.76, ADR 81.8 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 41 of 87 matches the rating was 1.10 or higher (47%), in 29 it was below 0.90. In 81 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. infinity666- loses the most ELO on Mirage (−5 ELO, win rate 57%). Things go best in match 2 of the day (±0 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate. Last 30 days: 67 matches, win rate 52%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.