inferNo--

Russia
269 matches tracked 80 matches in 30 days
ELO ▲ 92
3,260
30-day peak: 3,260
Rank EU ▲ 792 places
#2,755
RU #774 in RU
30 days · prev. #3,547 · best #2,524
Last updated:

How does inferNo-- play?

Rating 1.07 (from 239 matches) K/R 0.76 ADR 80.9 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 239 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.10+0.04 · Ø 1.06 better than 55%
Pistol kills per match 2.8
Knife kills 1 in 269 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 45%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 40x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +400
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 80.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.92. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
39 matches · 64% win rate
On Mirage −1 ELO
85 matches · 54% win rate
In match 4 of the day +90 ELO
36 matches · 50% win rate

inferNo-- loses the most ELO on Ancient: −2 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
54% better than 46%
0.76 right on the average
82.8 better than 52%
1.02 better than 33%
49% of 250 duels better than 28%
21% of 48 situations better than 8%
Dust 267
52% better than 38%
0.75 better than 45%
78.8 better than 32%
1.09 better than 54%
58% of 161 duels better than 78%
33% of 40 situations better than 34%
Anubis50
62% better than 72%
0.79 better than 67%
84.0 better than 62%
1.14 better than 74%
50% of 143 duels better than 35%
41% of 44 situations better than 56%
Ancient39
64% better than 77%
0.73 better than 35%
76.8 better than 21%
1.01 better than 32%
55% of 112 duels better than 65%
48% of 29 situations better than 73%
Inferno14
50% -
0.82 -
85.8 -
1.16-
59% of 69 duels -
33% of 6 situations -
Nuke12
58% -
0.76 -
79.9 -
1.04-
51% of 55 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inferNo-- plays

Across 269 matches inferNo-- averages K/R 0.76 and ADR 80.9; the rating across the 239 rated matches is 1.07. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 105 of 239 matches the rating was 1.10 or higher (44%), in 73 it was below 0.90. In 184 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. inferNo-- loses the most ELO on Ancient (−2 ELO, win rate 64%). Things go best on Anubis (+150 ELO, win rate 62%). Match no. 3 of the day goes best: 69% win rate, +33 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +400. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 80.5. Last 30 days: 80 matches, win rate 54%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.