infallibled

Wallis & Futuna
On FACEIT since 2025 255 matches tracked 110 matches in 30 days
ELO ▲ 69
2,329
30-day peak: 2,329
Rank EU
#91,533
Wallis & Futuna #136 in Wallis & Futuna
Last updated:

How does infallibled play?

Rating 1.03 (from 225 matches) K/R 0.74 ADR 82.7 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.5
Knife kills 13 in 255 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 5 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.75, ADR at 82.9
▼ Got worse
Rating −0.10, Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.52 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
43% better than 18%
0.79 better than 70%
86.6 better than 75%
1.09 better than 67%
56% of 369 duels better than 76%
42% of 36 situations better than 63%
Dust 252
38% better than 10%
0.72 better than 38%
81.1 right on the average
1.01 better than 39%
47% of 257 duels better than 25%
32% of 25 situations better than 36%
Ancient36
58% better than 68%
0.79 better than 70%
86.5 better than 75%
1.08 better than 64%
53% of 158 duels better than 58%
18% of 11 situations better than 9%
Anubis35
57% better than 66%
0.73 better than 41%
80.8 better than 48%
1.03 better than 46%
48% of 145 duels better than 26%
62% of 13 situations better than 96%
Inferno24
42% better than 15%
0.71 better than 28%
82.2 better than 47%
0.97 better than 17%
54% of 123 duels right on the average
57% of 14 situations better than 90%
Nuke23
61% better than 71%
0.69 better than 20%
76.5 better than 22%
0.91 better than 9%
48% of 98 duels better than 23%
22% of 9 situations better than 13%
Cache6
17% -
0.60 -
68.8 -
0.80-
37% of 30 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How infallibled plays

Across 255 matches infallibled averages K/R 0.74 and ADR 82.7; the rating across the 225 rated matches is 1.03. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 86 of 225 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 205 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: June 2026 at 1.12. Things go best on Anubis (+78 ELO, win rate 57%). Match no. 4 of the day goes best: 62% win rate, +50 ELO. Improved over the last three months: Win rate +14 pp. Got weaker: Rating −0.10, Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.9. Last 30 days: 110 matches, win rate 50%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.