ineverhadagf

China
On FACEIT since 2023 483 matches tracked 187 matches in 30 days
ELO ▲ 174
3,855
30-day peak: 3,963
Rank EU ▼ 8 places
#250
China #7 in China
30 days · prev. #242 · best #125
Last updated:

How does ineverhadagf play?

Rating 1.12 K/R 0.77 ADR 80.7 from 483 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 483 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (415 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so slightly above the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 57%+2 pp · Ø 55% better than 68%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 62%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 17%
AWP share of kills 32%+18 pp · Ø 14% better than 88%
K/D 1.18+0.06 · Ø 1.12 better than 56%
Pistol kills per match 3.1
Knife kills 10 in 483 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so well below the average (2.6).

2K rounds 13.9%−0.7 pp · Ø 14.6% better than 28%
3K rounds 4.7%+0.1 pp · Ø 4.6% better than 46%
MVPs per match 2.3−0.3 · Ø 2.6 better than 16%
4Ks and aces 82x 4K, 6 aces in 415 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.36+0.01 · Ø 0.35 better than 56%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.09, Win rate +5 pp, ELO +549
= Stayed the same
K/R at 0.77, ADR at 80.7
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Just below the average (0.79).

Patterns

From the last 483 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
72 matches · 61% win rate
On Inferno −60 ELO
23 matches · 61% win rate
Between 6:00 and 12:00 −193 ELO, win rate 45%
On Saturdays −95 ELO, win rate 46%

ineverhadagf loses the most ELO on Anubis: −61 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 483 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage204
51% better than 22%
0.77 better than 31%
80.5 better than 19%
1.11 better than 41%
57% of 907 duels better than 61%
44% of 126 situations better than 67%
Dust 2104
56% better than 43%
0.80 right on the average
83.9 better than 39%
1.15 better than 53%
56% of 505 duels better than 55%
47% of 47 situations better than 71%
Anubis72
61% better than 60%
0.81 better than 55%
82.5 better than 33%
1.21 better than 74%
62% of 329 duels better than 85%
35% of 40 situations better than 40%
Nuke70
59% better than 62%
0.74 better than 41%
77.5 better than 24%
1.08 better than 56%
52% of 264 duels better than 47%
37% of 38 situations better than 42%
Inferno23
61% better than 76%
0.72 better than 38%
77.4 better than 28%
1.07 better than 55%
53% of 92 duels right on the average
33% of 12 situations better than 40%
Ancient6
33% -
0.58 -
63.1 -
0.83-
47% of 30 duels -
33% of 6 situations -
Cache4
50% -
0.79 -
79.3 -
1.12-
62% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ineverhadagf plays

Across 483 matches ineverhadagf averages K/R 0.77, ADR 80.7 and a rating of 1.12. Biggest strength: Deaths per round at just 65% (lower is better), better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 46%, better than only 17% of level 10 · 3,500+ ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 244 of 483 matches the rating was 1.10 or higher (51%), in 150 it was below 0.90. In 415 matches with detailed stats: 82 4Ks and 6 aces. Best month by rating: August 2026 at 1.20. ineverhadagf loses the most ELO on Anubis (−61 ELO, win rate 61%). Things go best on Dust 2 (+82 ELO, win rate 56%). Improved over the last three months: Rating +0.09, Win rate +5 pp, ELO +549. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 80.7. Last 30 days: 187 matches, win rate 52%, net ELO −137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.