inei-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Average42% of 1v1s won and so just above the average (40%).
Weapons and aim
Weakness38% headshots and so well below the average (47%).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 71% of rounds and so slightly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.62 (at the start 0.64). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months: 0.88 (at the start 0.94). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 76.6. Last 3 months: 68.0 (at the start 70.2). Well below the average (80.5).
Share of headshot kills
Best month: August 2026 with 38%. Last 3 months: 38% (at the start 35%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 51% (at the start 50%). Slightly below the average (53%).
Best month: August 2026 with 1,561. Last 3 months: 1,389 (at the start 1,344).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
inei- loses the most ELO on Mirage: −100 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 34 · Inferno
- Highest rating in a match: 1.93 · Inferno
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How inei- plays
Across 113 matches inei- averages K/R 0.63, ADR 68.4 and a rating of 0.89. Most room to improve: Damage per round (ADR) at 68.4, better than only 3% of level 7 players. Averages 13.7 kills per match with 38% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 26 of 113 matches the rating was 1.10 or higher (23%), in 64 it was below 0.90. In 91 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. inei- loses the most ELO on Mirage (−100 ELO, win rate 54%). Things go best on Dust 2 (+59 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.62, ADR at 68.0, Win rate at 51%, ELO at 1,389. Last 30 days: 1 matches, win rate 100%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.