inei-

Malta
113 matches tracked
Last updated:

How does inei- play?

Rating 0.89 K/R 0.63 ADR 68.4 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 42%−9 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.88−0.15 · Ø 1.03 better than 12%
Pistol kills per match 1.6
Knife kills 3 in 113 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 5%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 11x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.62, ADR at 68.0, Win rate at 51%, ELO at 1,389
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.62 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
24 matches · 54% win rate
In match 1 of the day −61 ELO
23 matches · 43% win rate
On Thursdays −21 ELO, win rate 35%

inei- loses the most ELO on Mirage: −100 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 1.93 · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% right on the average
0.55 better than 1%
64.0 better than 1%
0.78 better than 1%
33% of 119 duels better than 1%
56% of 16 situations better than 88%
Anubis24
46% better than 34%
0.70 better than 46%
71.8 better than 16%
0.99 better than 53%
45% of 60 duels better than 24%
6% of 18 situations better than 4%
Mirage24
54% better than 66%
0.59 better than 4%
67.4 better than 4%
0.85 better than 8%
48% of 56 duels better than 37%
33% of 12 situations better than 36%
Inferno20
60% better than 76%
0.69 better than 42%
73.8 better than 25%
1.01 better than 60%
61% of 54 duels better than 92%
56% of 16 situations better than 86%
Cache8
38% -
0.52 -
58.1 -
0.74-
29% of 14 duels -
50% of 4 situations -
Nuke6
17% -
0.68 -
71.6 -
0.87-
46% of 24 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inei- plays

Across 113 matches inei- averages K/R 0.63, ADR 68.4 and a rating of 0.89. Most room to improve: Damage per round (ADR) at 68.4, better than only 3% of level 7 players. Averages 13.7 kills per match with 38% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 26 of 113 matches the rating was 1.10 or higher (23%), in 64 it was below 0.90. In 91 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. inei- loses the most ELO on Mirage (−100 ELO, win rate 54%). Things go best on Dust 2 (+59 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.62, ADR at 68.0, Win rate at 51%, ELO at 1,389. Last 30 days: 1 matches, win rate 100%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.