incredi

Cuba
On FACEIT since 2015 350 matches tracked 140 matches in 30 days
ELO ▲ 6
2,946
30-day peak: 2,954
Rank EU ▼ 1,582 places
#10,101
Cuba #9 in Cuba
30 days · prev. #8,519 · best #8,519
Last updated:

How does incredi play?

Rating 1.17 K/R 0.84 ADR 91.1 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 350 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.3
Knife kills 1 in 350 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.3%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 6.2%+1.9 pp · Ø 4.3% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 87x 4K, 2 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.23, Rating +0.29, ADR +20.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −4 pp, ELO −117

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.86 (at the start 0.63). Well above the average (0.75).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −231 ELO
116 matches · 48% win rate
On Anubis −20 ELO
39 matches · 49% win rate
On Sundays +85 ELO, win rate 54%

incredi loses the most ELO on Mirage: −231 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.63 · Inferno

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
48% better than 28%
0.82 better than 78%
89.2 better than 82%
1.14 better than 76%
56% of 582 duels better than 73%
39% of 44 situations better than 52%
Dust 289
61% better than 77%
0.86 better than 89%
93.1 better than 91%
1.20 better than 86%
53% of 499 duels better than 55%
30% of 30 situations better than 26%
Cache60
73% better than 91%
0.89 better than 86%
96.5 better than 89%
1.28 better than 87%
61% of 297 duels better than 80%
45% of 20 situations better than 66%
Anubis39
49% better than 32%
0.75 right on the average
83.9 better than 61%
1.02 better than 37%
52% of 196 duels right on the average
47% of 19 situations better than 71%
Inferno27
67% better than 77%
0.95 better than 95%
96.3 better than 88%
1.35 better than 94%
62% of 132 duels better than 84%
64% of 11 situations better than 92%
Ancient14
71% -
0.82 -
92.5 -
1.11-
46% of 82 duels -
20% of 5 situations -
Nuke5
80% -
0.58 -
64.9 -
0.81-
59% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How incredi plays

Across 350 matches incredi averages K/R 0.84, ADR 91.1 and a rating of 1.17. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 51% headshots. The strongest map is Cache with a 73% win rate in 60 matches. In 194 of 350 matches the rating was 1.10 or higher (55%), in 96 it was below 0.90. In 305 matches with detailed stats: 87 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. incredi loses the most ELO on Mirage (−231 ELO, win rate 48%). Things go best on Dust 2 (+176 ELO, win rate 61%). Improved over the last three months: K/R +0.23, Rating +0.29, ADR +20.7. Got weaker: Headshots −6 pp, Win rate −4 pp, ELO −117. Last 30 days: 140 matches, win rate 54%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.