incongruous

U.S. Virgin Islands
On FACEIT since 2016 351 matches tracked 110 matches in 30 days
ELO ▲ 17
2,439
30-day peak: 2,569
Rank EU
#64,695
U.S. Virgin Islands #30 in U.S. Virgin Islands
Last updated:

How does incongruous play?

Rating 0.92 K/R 0.67 ADR 74.2 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 351 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.5
Knife kills 1 in 351 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 39x 4K, 4 aces in 331 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +6.4, Headshots +7 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −30 ELO
27 matches · 48% win rate
On Tuesdays −39 ELO, win rate 46%

incongruous loses the most ELO on Cache: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 2.03 · Anubis

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
53% better than 54%
0.68 better than 21%
75.5 better than 21%
0.94 better than 20%
47% of 647 duels better than 25%
25% of 65 situations better than 17%
Anubis100
59% better than 70%
0.65 better than 11%
73.6 better than 14%
0.89 better than 9%
51% of 495 duels better than 47%
42% of 50 situations better than 57%
Ancient83
49% better than 38%
0.67 better than 14%
74.1 better than 14%
0.93 better than 16%
49% of 392 duels better than 35%
33% of 42 situations better than 38%
Cache27
48% -
0.71 -
76.2 -
0.99-
46% of 137 duels -
36% of 14 situations -
Inferno6
33% -
0.70 -
72.4 -
0.89-
47% of 34 duels -
50% of 4 situations -
Dust 24
50% -
0.55 -
63.6 -
0.74-
52% of 21 duels -
-
Nuke4
50% -
0.54 -
59.6 -
0.65-
35% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How incongruous plays

Across 351 matches incongruous averages K/R 0.67, ADR 74.2 and a rating of 0.92. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 43% headshots. The strongest map is Anubis with a 59% win rate in 100 matches. In 93 of 351 matches the rating was 1.10 or higher (26%), in 179 it was below 0.90. In 331 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. incongruous loses the most ELO on Cache (−30 ELO, win rate 48%). Things go best on Anubis (+58 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +6.4, Headshots +7 pp, Win rate +3 pp. Last 30 days: 110 matches, win rate 51%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.