in_coma

Australia
On FACEIT since 2024 126 matches tracked 13 matches in 30 days
ELO ▼ 88
2,171
30-day peak: 2,259
Rank OCE ▲ 54 places
#752
Australia #425 in Australia
30 days · prev. #806 · best #734
Last updated:

How does in_coma play?

Rating 0.99 (from 106 matches) K/R 0.70 ADR 74.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.8
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 11%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 6x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.70+0.40 · Ø 0.30 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.0, Headshots +3 pp
= Stayed the same
K/R at 0.72, Rating at 1.00
▼ Got worse
Win rate −13 pp, ELO −139

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
23 matches · 35% win rate
On Dust 2 −54 ELO
30 matches · 53% win rate
In match 1 of the day −50 ELO
35 matches · 37% win rate

in_coma loses the most ELO on Ancient: −66 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.54 · Inferno
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
68% better than 95%
0.71 better than 37%
76.8 better than 33%
1.00 better than 41%
43% of 111 duels better than 11%
14% of 14 situations better than 4%
Dust 230
53% better than 59%
0.73 right on the average
76.4 better than 30%
1.05 better than 58%
58% of 83 duels better than 86%
43% of 14 situations better than 65%
Ancient23
35% better than 6%
0.73 better than 47%
77.6 better than 33%
1.04 better than 61%
45% of 86 duels better than 17%
44% of 9 situations better than 70%
Anubis15
33% better than 5%
0.59 better than 2%
65.3 better than 1%
0.80-
42% of 43 duels better than 9%
29% of 7 situations better than 24%
Inferno11
45% -
0.77 -
81.4 -
1.17-
67% of 42 duels -
44% of 9 situations -
Nuke7
29% -
0.65 -
69.9 -
0.86-
43% of 23 duels -
50% of 2 situations -
Cache3
33% -
0.46 -
53.0 -
0.69-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How in_coma plays

Across 126 matches in_coma averages K/R 0.70 and ADR 74.9; the rating across the 106 rated matches is 0.99. Biggest strength: 3K rounds at 4.7%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Mirage with a 68% win rate in 37 matches. In 40 of 106 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 36 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. in_coma loses the most ELO on Ancient (−66 ELO, win rate 35%). Things go best on Mirage (+118 ELO, win rate 68%). Match no. 2 of the day goes best: 66% win rate, +5 ELO. Improved over the last three months: ADR +5.0, Headshots +3 pp. Got weaker: Win rate −13 pp, ELO −139. Unchanged in recent months: K/R at 0.72, Rating at 1.00. Last 30 days: 13 matches, win rate 31%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.