inSid10us

Brazil
On FACEIT since 2015 326 matches tracked 105 matches in 30 days
ELO ▼ 73
3,164
30-day peak: 3,425
Rank EU ▼ 1,298 places
#4,277
Brazil #19 in Brazil
30 days · prev. #2,979 · best #1,526
Last updated:

How does inSid10us play?

Rating 1.10 K/R 0.78 ADR 85.0 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 325 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.06).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.12+0.06 · Ø 1.06 better than 62%
Pistol kills per match 2.9
Knife kills 7 in 325 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 70%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 54%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 55x 4K, 11 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.8).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 11%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 84.9
▼ Got worse
Headshots −3 pp, Win rate −9 pp, ELO −414

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −325 ELO
103 matches · 47% win rate
On Ancient −306 ELO
42 matches · 43% win rate
On Saturdays −186 ELO, win rate 45%

inSid10us loses the most ELO from match 5 of the day: −325 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.01 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
53% better than 42%
0.80 better than 67%
85.5 better than 66%
1.12 better than 67%
53% of 676 duels right on the average
49% of 70 situations better than 78%
Dust 273
59% better than 66%
0.82 better than 76%
89.6 better than 82%
1.17 better than 77%
54% of 392 duels better than 58%
38% of 42 situations better than 46%
Ancient42
43% better than 13%
0.76 right on the average
82.5 better than 51%
1.06 right on the average
56% of 200 duels better than 70%
41% of 32 situations better than 57%
Inferno30
57% better than 35%
0.72 better than 25%
81.9 better than 39%
1.02 better than 23%
57% of 166 duels right on the average
8% of 12 situations better than 3%
Anubis29
52% better than 38%
0.76 better than 53%
81.7 better than 51%
1.05 better than 46%
51% of 152 duels better than 40%
54% of 13 situations better than 83%
Cache10
40% -
0.78 -
85.0 -
1.07-
57% of 54 duels -
0% of 1 situations -
Nuke10
40% -
0.75 -
77.8 -
1.01-
51% of 45 duels -
0% of 2 situations -
Aim_japan4
100% -
0.70 -
79.6 -
1.17-
71% of 72 duels -
71% of 72 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inSid10us plays

Across 325 matches inSid10us averages K/R 0.78, ADR 85.0 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 73 matches. In 163 of 325 matches the rating was 1.10 or higher (50%), in 101 it was below 0.90. In 247 matches with detailed stats: 55 4Ks and 11 aces. Best month by rating: July 2026 at 1.12. inSid10us loses the most ELO from match 5 of the day (−325 ELO, win rate 47%). Things go best on Dust 2 (+228 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, +92 ELO. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −414. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 84.9. Last 30 days: 105 matches, win rate 49%, net ELO −195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.