in6lack

Ukraine
32 matches tracked 15 matches in 30 days
Last updated:

How does in6lack play?

Rating 1.00 K/R 0.69 ADR 75.0 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 44% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 5x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether in6lack is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Patterns

Soon this shows where in6lack loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.83 · Nuke

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
38% -
0.72 -
77.9 -
1.02-
58% of 48 duels -
0% of 9 situations -
Ancient4
75% -
0.61 -
76.1 -
0.90-
40% of 15 duels -
100% of 3 situations -
Anubis4
100% -
0.70 -
71.3 -
1.06-
63% of 19 duels -
67% of 6 situations -
Inferno4
75% -
0.54 -
66.9 -
0.78-
43% of 7 duels -
0% of 4 situations -
Mirage4
75% -
0.67 -
75.9 -
1.01-
27% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How in6lack plays

Across 32 matches in6lack averages K/R 0.69, ADR 75.0 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: 3K rounds at 3.1%, better than only 14% of level 9 players. Averages 15.1 kills per match with 49% headshots. In 9 of 32 matches the rating was 1.10 or higher (28%), in 9 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 15 matches, win rate 53%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.