imso-

South Korea
271 matches tracked 65 matches in 30 days
ELO ▼ 128
2,803
30-day peak: 3,047
Rank EU
#17,048
South Korea #260 in South Korea
Last updated:

How does imso- play?

Rating 1.04 K/R 0.76 ADR 84.0 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.2
Knife kills 1 in 271 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 45x 4K, 5 aces in 194 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.10−0.22 · Ø 0.32 better than 2%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +10 pp, ELO +290
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 84.4, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −65 ELO
101 matches · 40% win rate
On Ancient −64 ELO
43 matches · 44% win rate
Between 18:00 and 24:00 −93 ELO, win rate 44%

imso- loses the most ELO from match 5 of the day: −65 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
49% better than 31%
0.73 better than 37%
82.3 better than 51%
0.98 better than 24%
53% of 614 duels better than 55%
40% of 45 situations better than 55%
Ancient43
44% better than 20%
0.72 better than 31%
77.8 better than 26%
0.99 better than 28%
47% of 207 duels better than 21%
52% of 21 situations better than 83%
Anubis42
38% better than 8%
0.79 better than 69%
85.0 better than 68%
1.10 better than 66%
52% of 250 duels right on the average
50% of 16 situations better than 77%
Dust 232
53% right on the average
0.81 better than 76%
93.6 better than 92%
1.07 better than 53%
55% of 173 duels better than 67%
50% of 8 situations better than 80%
Nuke23
65% better than 76%
0.78 better than 54%
82.8 better than 51%
1.12 better than 61%
54% of 127 duels better than 55%
33% of 12 situations better than 34%
Cache16
56% better than 46%
0.86 better than 80%
94.0 better than 84%
1.15 better than 61%
61% of 84 duels better than 81%
20% of 5 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How imso- plays

Across 271 matches imso- averages K/R 0.76, ADR 84.0 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 103 of 271 matches the rating was 1.10 or higher (38%), in 100 it was below 0.90. In 194 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.10. imso- loses the most ELO from match 5 of the day (−65 ELO, win rate 40%). Things go best in match 2 of the day (+124 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +124 ELO. Improved over the last three months: Win rate +10 pp, ELO +290. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 84.4, Headshots at 54%. Last 30 days: 65 matches, win rate 48%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.