ims-
How does ims- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 18% of rounds and so well above the average (10%).
Clutch
Strength3.6 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
Average3.6 MVPs per match and so well above the average (2.3).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: July 2026 with 83.5. Last 3 months: 75.1 (at the start 83.5). Clearly below the average (80.1).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 43% (at the start 48%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 52% (at the start 50%). Slightly above the average (50%).
Best month: September 2026 with 2,646. Last 3 months: 2,592 (at the start 2,316).
Rounds with first kill
Best month: August 2026 with 19%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ims- loses the most ELO in match 2 of the day: −6 ELO, 39% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Highest rating in a match: 1.75 · Cache
- Most kills in a match: 39 · Anubis
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How ims- plays
Across 139 matches ims- averages K/R 0.70 and ADR 76.4; the rating across the 118 rated matches is 1.00. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 47 of 117 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 113 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. ims- loses the most ELO in match 2 of the day (−6 ELO, win rate 39%). Things go best on Ancient (+11 ELO, win rate 61%). Improved over the last three months: ELO +276. Got weaker: K/R −0.05, ADR −8.4, Headshots −5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 40 matches, win rate 48%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.