impuls_64
How does impuls_64 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average39% headshots and so clearly below the average (44%).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average48% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.81). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.94 (at the start 1.09). Slightly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 91.6. Last 3 months: 81.9 (at the start 91.6). Slightly above the average (78.3).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months: 40% (at the start 36%). Clearly below the average (44%).
Matches won (win rate)
Best month: August 2026 with 49%. Last 3 months: 49% (at the start 43%). Clearly below the average (52%).
Best month: August 2026 with 1,214. Last 3 months: 1,079 (at the start 972).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
impuls_64 loses the most ELO on Ancient: −19 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 2.07 · Inferno
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How impuls_64 plays
Across 148 matches impuls_64 averages K/R 0.73 and ADR 84.5; the rating across the 147 rated matches is 0.98. Biggest strength: Utility hit rate at 48%, better than 99% of level 5 players. Most room to improve: Opening duels won at 45%, better than only 16% of level 5 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 47 of 147 matches the rating was 1.10 or higher (32%), in 63 it was below 0.90. In 108 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. impuls_64 loses the most ELO on Ancient (−19 ELO, win rate 46%). Things go best in match 1 of the day (+61 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +61 ELO. Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +107. Got weaker: K/R −0.11, Rating −0.15, ADR −9.7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.