impress1on_
How does impress1on_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Strength28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (51%).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.86. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.17. Last 3 months: 1.00 (at the start 1.03). Slightly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 87.7. Last 3 months: 76.5 (at the start 80.3). Slightly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 54% (at the start 53%). Clearly above the average (51%).
Matches won (win rate)
Best month: June 2026 with 80%. Last 3 months: 55% (at the start 39%). Clearly above the average (50%).
Best month: October 2026 with 2,821. Last 3 months: 2,821 (at the start 2,381).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
impress1on_ loses the most ELO on Mirage: −52 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Cache
- Most kills in a match: 26 · Mirage
- Highest rating in a match: 1.85 · Mirage
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How impress1on_ plays
Across 105 matches impress1on_ averages K/R 0.72, ADR 77.4 and a rating of 1.01. Most room to improve: 3K rounds at 3.3%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 40 of 105 matches the rating was 1.10 or higher (38%), in 39 it was below 0.90. In 82 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. impress1on_ loses the most ELO on Mirage (−52 ELO, win rate 61%). Things go best on Dust 2 (+1 ELO, win rate 45%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Win rate +16 pp, ELO +440. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.00, ADR at 76.5, Headshots at 54%. Last 30 days: 82 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.