immobilo

Germany
On FACEIT since 2017 133 matches tracked
Last updated:

How does immobilo play?

Rating 1.13 (from 104 matches) K/R 0.79 ADR 85.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.8
Knife kills 2 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 8x 4K, 3 aces in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +22 pp, ELO +311
= Stayed the same
K/R at 0.81, ADR at 86.9
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −129 ELO
31 matches · 58% win rate
On Inferno −50 ELO
31 matches · 58% win rate
Between 0:00 and 6:00 −145 ELO, win rate 41%
On Mondays −46 ELO, win rate 41%

immobilo loses the most ELO on Dust 2: −129 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
58% better than 72%
0.85 better than 90%
89.5 better than 86%
1.24 better than 94%
57% of 134 duels better than 80%
29% of 24 situations better than 27%
Inferno31
58% better than 65%
0.80 better than 78%
85.4 better than 72%
1.19 better than 86%
53% of 72 duels better than 58%
73% of 11 situations better than 98%
Ancient27
41% better than 17%
0.73 better than 43%
82.2 better than 53%
1.03 right on the average
57% of 61 duels better than 80%
23% of 13 situations better than 14%
Anubis20
40% better than 15%
0.83 better than 89%
87.1 better than 82%
1.22 better than 95%
55% of 74 duels better than 71%
40% of 10 situations better than 58%
Nuke16
44% better than 16%
0.73 better than 35%
76.9 better than 22%
1.03 better than 40%
51% of 71 duels better than 42%
28% of 18 situations better than 20%
Cache3
33% -
0.61 -
75.0 -
0.48-
25% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How immobilo plays

Across 133 matches immobilo averages K/R 0.79 and ADR 85.1; the rating across the 104 rated matches is 1.13. Biggest strength: 3K rounds at 5.8%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 59 of 104 matches the rating was 1.10 or higher (57%), in 30 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: September 2026 at 1.21. immobilo loses the most ELO on Dust 2 (−129 ELO, win rate 58%). Things go best on Anubis (+29 ELO, win rate 40%). Match no. 3 of the day goes best: 55% win rate, −56 ELO. Improved over the last three months: Rating +0.06, Win rate +22 pp, ELO +311. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.