immaragequit

Syria
On FACEIT since 2018 118 matches tracked
Last updated:

How does immaragequit play?

Rating 1.03 K/R 0.75 ADR 76.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 25% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 77%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 22x 4K, 1 ace in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −31 ELO
26 matches · 46% win rate
On Dust 2 −26 ELO
30 matches · 60% win rate
On Fridays −75 ELO, win rate 40%

immaragequit loses the most ELO in match 1 of the day: −31 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 32 · Nuke
  3. Highest rating in a match: 2.41 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 75%
0.73 right on the average
76.3 better than 29%
1.00 better than 45%
55% of 204 duels better than 75%
33% of 15 situations better than 37%
Dust 230
60% better than 82%
0.71 better than 40%
71.7 better than 11%
0.96 better than 29%
51% of 106 duels right on the average
33% of 18 situations better than 38%
Nuke18
50% better than 32%
0.81 better than 73%
80.3 better than 38%
1.17 better than 82%
56% of 85 duels better than 68%
53% of 17 situations better than 80%
Ancient10
40% -
0.79 -
85.6 -
1.09-
54% of 48 duels -
38% of 13 situations -
Cache7
43% -
0.77 -
73.5 -
1.05-
50% of 24 duels -
40% of 5 situations -
Anubis6
67% -
0.81 -
84.6 -
1.13-
65% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How immaragequit plays

Across 118 matches immaragequit averages K/R 0.75, ADR 76.9 and a rating of 1.03. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 9 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 44 of 118 matches the rating was 1.10 or higher (37%), in 38 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 1 ace. immaragequit loses the most ELO in match 1 of the day (−31 ELO, win rate 46%). Things go best on Mirage (+28 ELO, win rate 58%). From match no. 5 of the day on, things go best: 64% win rate, +5 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.