imclark-

JP
183 matches tracked
Last updated:

How does imclark- play?

Rating 1.06 (from 142 matches) K/R 0.76 ADR 83.1 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

imclark- gets the first kill in 9 of 100 rounds. 1 percentage point below the level 9 average (10%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

imclark- wins 32 of 100 1v1s. 6 percentage points below the level 9 average (38%).

Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?

45 of 100 kills by imclark- are headshots. 3 percentage points below the level 9 average (48%).

Headshot rate 45%−3 pp better than 30%
AWP share of kills 11%+1 pp better than 61%
K/D 1.06+0.05 better than 68%
Pistol kills per match 2.8
Knife kills 5 in 183 matches

Impact

Average
Damage and big rounds

imclark- gets exactly 2 kills in 14.7 of 100 rounds. 1.6 percentage points above the level 9 average (13.1%).

2K rounds 14.7%+1.6 pp better than 83%
3K rounds 3.8%−0.2 pp better than 41%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 21x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.55 enemies flashed per round (55 per 100 rounds). 0.27 above the level 9 average (0.28).

Utility hit rate 36%+1 pp better than 57%
Utility damage per round 4.9+0.6 better than 71%
Enemies flashed per round 0.55+0.27 better than 95%
Deaths per round 71%−1 pp better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether imclark- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 174 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −203 ELO
35 matches · 49% win rate
On Anubis −157 ELO
35 matches · 43% win rate
On Tuesdays −91 ELO, win rate 41%

imclark- loses the most ELO on Inferno: −203 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% on par
0.74 better than 55%
78.3 better than 40%
1.03 better than 54%
50% of 167 duels better than 46%
36% of 33 situations better than 44%
Anubis35
43% better than 23%
0.74 better than 54%
83.6 better than 66%
1.06 better than 64%
49% of 148 duels better than 37%
29% of 21 situations better than 29%
Inferno35
49% better than 36%
0.73 on par
82.2 better than 57%
1.03 on par
58% of 146 duels better than 80%
14% of 22 situations better than 8%
Mirage26
46% better than 32%
0.86 better than 94%
92.4 better than 94%
1.15 better than 88%
53% of 120 duels better than 64%
39% of 23 situations better than 55%
Nuke16
63% better than 71%
0.83 better than 84%
89.7 better than 85%
1.11-
56% of 55 duels better than 71%
40% of 10 situations on par
Cache12
42% -
0.64 -
70.5 -
0.97-
49% of 41 duels -
0% of 2 situations -
Ancient11
45% -
0.73 -
82.0 -
0.95-
45% of 22 duels -
20% of 5 situations -
Vertigo5
60% -
0.84 -
87.7 -
1.14-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imclark- plays

Across 183 matches imclark- averages K/R 0.76 and ADR 83.1; the rating across the 142 rated matches is 1.06. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 17.2 kills per match with 45% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 64 of 142 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 147 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. imclark- loses the most ELO on Inferno (−203 ELO, win rate 49%). Things go best on Dust 2 (+22 ELO, win rate 51%). Match no. 4 of the day goes best: 55% win rate, −32 ELO. Last 30 days: 8 matches, win rate 38%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.