Name history of imclark-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does imclark- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).
Opening
Averageimclark- gets the first kill in 9 of 100 rounds. 1 percentage point below the level 9 average (10%).
Clutch
Averageimclark- wins 32 of 100 1v1s. 6 percentage points below the level 9 average (38%).
Weapons and aim
Average45 of 100 kills by imclark- are headshots. 3 percentage points below the level 9 average (48%).
Impact
Averageimclark- gets exactly 2 kills in 14.7 of 100 rounds. 1.6 percentage points above the level 9 average (13.1%).
Utility and deaths
AverageAverages 0.55 enemies flashed per round (55 per 100 rounds). 0.27 above the level 9 average (0.28).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: July 2026 with 0.80.
Rating, 1.00 is an average match
Best month: September 2026 with 1.08.
Damage per round (ADR)
Best month: September 2026 with 86.3.
Share of headshot kills
Best month: July 2026 with 49%.
Matches won (win rate)
Best month: September 2026 with 50%.
Best month: August 2026 with 2,030.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
imclark- loses the most ELO on Inferno: −203 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Dust 2
- Most kills in a match: 39 · Anubis
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How imclark- plays
Across 183 matches imclark- averages K/R 0.76 and ADR 83.1; the rating across the 142 rated matches is 1.06. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 17.2 kills per match with 45% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 64 of 142 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 147 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. imclark- loses the most ELO on Inferno (−203 ELO, win rate 49%). Things go best on Dust 2 (+22 ELO, win rate 51%). Match no. 4 of the day goes best: 55% win rate, −32 ELO. Last 30 days: 8 matches, win rate 38%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.