imberatti

VU
On FACEIT since 2024 252 matches tracked 87 matches in 30 days
Last updated:

How does imberatti play?

Rating 1.05 (from 115 matches) K/R 0.76 ADR 83.5 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 9
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 28%+7 pp better than 88%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 8%−3 pp better than 46%
K/D 1.03+0.03 better than 57%
Pistol kills per match 2.8
Knife kills 6 in 252 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 72%
Rounds with 3K 4.5%+0.6 pp better than 73%
MVPs per match 2.30.0 level
4Ks and aces 42x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 5.2+0.9 better than 75%
Enemies flashed per round 0.46+0.18 better than 88%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.76, ADR at 83.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −90 ELO
62 matches · 50% wins
In match 1 of the day −17 ELO
60 matches · 40% wins
On Wednesdays −64 ELO, win rate 41%

imberatti loses the most ELO on Anubis: −90 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
45% better than 29%
0.74 better than 54%
81.9 better than 59%
1.08 better than 69%
52% of 298 duels better than 59%
24% of 25 situations better than 14%
Anubis62
50% level
0.77 better than 70%
85.9 better than 80%
1.03 better than 52%
55% of 331 duels better than 76%
34% of 29 situations better than 41%
Mirage44
52% better than 56%
0.75 better than 60%
80.9 better than 54%
1.10 better than 78%
54% of 160 duels better than 71%
42% of 24 situations better than 63%
Ancient35
46% better than 35%
0.77 better than 69%
84.2 better than 68%
1.02 level
52% of 155 duels better than 61%
69% of 13 situations better than 97%
Inferno30
43% better than 18%
0.78 better than 74%
84.8 better than 73%
1.06-
52% of 126 duels level
33% of 9 situations better than 37%
Nuke5
40% -
0.68 -
77.8 -
0.62-
50% of 20 duels -
50% of 2 situations -
Cache4
100% -
0.81 -
88.0 -
-
59% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imberatti plays

Across 252 matches imberatti averages K/R 0.76 and ADR 83.5; the rating across the 115 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. On average 16.7 kills per match, 56% of them headshots. The strongest map is Mirage with a 52% win rate in 44 matches. In 49 of 115 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 190 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. imberatti loses the most ELO on Anubis (−90 ELO, win rate 50%). Things go best on Mirage (+121 ELO, win rate 52%). Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.6. Last 30 days: 87 matches, win rate 44%, ELO balance −39.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.