imawashi

Germany
On FACEIT since 2020 243 matches tracked 76 matches in 30 days
ELO ▲ 9
3,086
30-day peak: 3,165
Rank EU ▼ 2,751 places
#5,787
Germany #141 in Germany
30 days · prev. #3,036 · best #3,036
Last updated:

How does imawashi play?

Rating 1.15 (from 242 matches) K/R 0.83 ADR 88.9 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 242 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.0
Knife kills 2 in 243 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 86%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 49x 4K, 7 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +14.0, Headshots +8 pp, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −296

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −190 ELO
63 matches · 54% win rate
From match 5 of the day −98 ELO
95 matches · 48% win rate
Between 12:00 and 18:00 −120 ELO, win rate 53%
On Tuesdays −91 ELO, win rate 43%

imawashi loses the most ELO on Ancient: −190 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.27 · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
70% better than 95%
0.84 better than 82%
90.1 better than 84%
1.17 better than 80%
56% of 402 duels better than 70%
38% of 24 situations better than 47%
Ancient63
54% better than 45%
0.78 better than 61%
85.0 better than 64%
1.08 better than 57%
56% of 375 duels better than 71%
31% of 29 situations better than 31%
Dust 248
46% better than 19%
0.83 better than 79%
88.9 better than 80%
1.14 better than 70%
62% of 259 duels better than 91%
29% of 28 situations better than 23%
Anubis37
68% better than 88%
0.90 better than 95%
95.6 better than 96%
1.25 better than 92%
57% of 217 duels better than 75%
36% of 11 situations better than 43%
Cache10
60% -
0.93 -
95.6 -
1.30-
46% of 70 duels -
56% of 9 situations -
Nuke10
30% -
0.65 -
73.9 -
0.90-
48% of 46 duels -
33% of 9 situations -
Inferno4
75% -
0.89 -
91.3 -
1.29-
57% of 23 duels -
50% of 2 situations -
Vertigo4
50% -
0.95 -
92.1 -
1.26-
47% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imawashi plays

Across 243 matches imawashi averages K/R 0.83 and ADR 88.9; the rating across the 242 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Mirage with a 70% win rate in 67 matches. In 133 of 242 matches the rating was 1.10 or higher (55%), in 61 it was below 0.90. In 166 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: August 2026 at 1.26. imawashi loses the most ELO on Ancient (−190 ELO, win rate 54%). Things go best on Mirage (+259 ELO, win rate 70%). Match no. 1 of the day goes best: 66% win rate, +35 ELO. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +14.0, Headshots +8 pp, Win rate +14 pp. Got weaker: ELO −296. Last 30 days: 76 matches, win rate 62%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.