imT0XIC-

Denmark
On FACEIT since 2020 359 matches tracked 56 matches in 30 days
ELO ▲ 355
3,514
30-day peak: 3,637
Rank EU ▼ 429 places
#899
#41 in DK
30 days · before #470 · best #470
Last updated:

How does imT0XIC- play?

Rating 1.13 (from 66 matches) K/R 0.79 ADR 86.0 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 172 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 4%−7 pp better than 24%
K/D 1.14+0.11 better than 81%
Pistol kills per match 2.8 from the last 317
Knife kills 15 in 317 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 90%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 31x 4K, 5 aces in 186 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 7.3+3.2 better than 97%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 69%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.3, Headshots +8 pp
= Stayed the same
K/R at 0.80
▼ Got worse
Win rate −4 pp, ELO −89

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78).

Patterns

From the last 317 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −29 ELO
90 matches · 58% wins
In match 3 of the day +29 ELO
47 matches · 47% wins
With Madam on the team no ELO value
89 matches · 49% wins

imT0XIC- loses the most ELO on Ancient: −29 ELO, 58% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.63 · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient90
58% better than 69%
0.86 better than 91%
92.7 better than 93%
1.23 better than 94%
59% of 468 duels better than 87%
46% of 48 situations better than 76%
Dust 277
52% level
0.78 better than 68%
85.5 better than 73%
1.11 better than 71%
47% of 309 duels better than 27%
45% of 38 situations better than 71%
Anubis62
55% better than 60%
0.77 better than 65%
83.1 better than 60%
1.13 better than 78%
52% of 252 duels better than 53%
46% of 37 situations better than 70%
Inferno39
62% better than 69%
0.81 better than 80%
94.7 better than 95%
1.12 better than 77%
55% of 199 duels better than 65%
45% of 20 situations better than 64%
Mirage19
58% better than 72%
0.81 better than 78%
85.5 better than 72%
1.20–
55% of 85 duels better than 69%
38% of 8 situations level
Cache16
63% –
0.73 –
84.8 –
0.96–
51% of 67 duels –
33% of 6 situations –
Nuke14
36% –
0.74 –
81.3 –
1.08–
46% of 63 duels –
40% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How imT0XIC- plays

Across 359 matches imT0XIC- averages K/R 0.79 and ADR 86.0; the rating across the 66 rated matches is 1.13. Biggest strength: Utility damage per round at 7.3. That is better than 97% of players on level 10. On average 17.5 kills per match, 58% of them headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 90 of 172 matches the rating was 1.10 or higher (52%), in 40 it was below 0.90. In 186 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. imT0XIC- loses the most ELO on Ancient (−29 ELO, win rate 58%). Things go best in match 4 of the day (+158 ELO, win rate 65%). Improved over the last three months: ADR +4.3, Headshots +8 pp. Got weaker: Win rate −4 pp, ELO −89. Unchanged in recent months: K/R at 0.80. Last 30 days: 56 matches, win rate 54%, ELO balance +68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.