ilya_kru13

USA
On FACEIT since 2020 136 matches tracked 88 matches in 30 days
Last updated:

How does ilya_kru13 play?

Rating 1.05 K/R 0.77 ADR 83.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 19%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.9%).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 91%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 21x 4K, 5 aces in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 5%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether ilya_kru13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
36 matches · 56% win rate
On Fridays −15 ELO, win rate 43%

ilya_kru13 loses the most ELO on Dust 2: −3 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% right on the average
0.78 better than 81%
87.6 better than 88%
1.05 better than 74%
50% of 167 duels right on the average
38% of 24 situations right on the average
Dust 236
56% better than 71%
0.77 better than 77%
82.3 better than 67%
1.07 better than 76%
56% of 117 duels better than 84%
33% of 27 situations better than 37%
Ancient22
45% better than 30%
0.75 better than 65%
81.6 better than 59%
1.02 better than 61%
56% of 71 duels better than 81%
45% of 11 situations better than 68%
Anubis22
55% better than 60%
0.77 better than 76%
81.3 better than 61%
1.08 better than 78%
45% of 87 duels better than 20%
38% of 24 situations better than 46%
Inferno7
57% -
0.77 -
84.4 -
0.94-
39% of 36 duels -
67% of 3 situations -
Nuke7
43% -
0.76 -
81.7 -
1.04-
61% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ilya_kru13 plays

Across 136 matches ilya_kru13 averages K/R 0.77, ADR 83.5 and a rating of 1.05. Biggest strength: Rating at 1.05, better than 78% of level 7 players. Most room to improve: Utility damage per round at 1.9, better than only 5% of level 7 players. Averages 17.0 kills per match with 39% headshots. The strongest map is Dust 2 with a 56% win rate in 36 matches. In 58 of 136 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 136 matches with detailed stats: 21 4Ks and 5 aces. ilya_kru13 loses the most ELO on Dust 2 (−3 ELO, win rate 56%). Things go best in match 1 of the day (+39 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +39 ELO. Last 30 days: 88 matches, win rate 52%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.