iluhahuligan

Russia
On FACEIT since 2020 133 matches tracked
Last updated:

How does iluhahuligan play?

Rating 0.98 K/R 0.70 ADR 75.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.4%).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 3%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 9x 4K, 0 aces in 33 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 73.9
▼ Got worse
K/R −0.06, Rating −0.08, Headshots −2 pp, Win rate −20 pp

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
25 matches · 48% win rate
In match 1 of the day −25 ELO
36 matches · 36% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 41%

iluhahuligan loses the most ELO on Ancient: −28 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
42% better than 19%
0.73 better than 46%
77.9 better than 37%
1.00 better than 42%
44% of 200 duels better than 14%
36% of 28 situations better than 45%
Dust 229
66% better than 91%
0.64 better than 10%
72.0 better than 10%
0.92 better than 15%
45% of 115 duels better than 20%
31% of 13 situations better than 31%
Ancient25
48% better than 37%
0.75 better than 53%
78.4 better than 34%
1.05 better than 58%
52% of 90 duels better than 54%
36% of 14 situations right on the average
Nuke10
40% -
0.74 -
77.4 -
0.98-
57% of 30 duels -
40% of 5 situations -
Anubis9
33% -
0.66 -
75.8 -
0.95-
35% of 34 duels -
0% of 3 situations -
Inferno7
57% -
0.69 -
71.4 -
0.99-
41% of 29 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iluhahuligan plays

Across 133 matches iluhahuligan averages K/R 0.70, ADR 75.9 and a rating of 0.98. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 66% win rate in 29 matches. In 45 of 133 matches the rating was 1.10 or higher (34%), in 53 it was below 0.90. In 33 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. iluhahuligan loses the most ELO on Ancient (−28 ELO, win rate 48%). Things go best on Dust 2 (+3 ELO, win rate 66%). Match no. 2 of the day goes best: 59% win rate. Got weaker: K/R −0.06, Rating −0.08, Headshots −2 pp, Win rate −20 pp. Unchanged in recent months: ADR at 73.9. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.