iltsuu

Finland
On FACEIT since 2021 134 matches tracked 27 matches in 30 days
ELO ▲ 38
2,137
30-day peak: 2,137
Rank EU
#162,723
Finland #4,408 in Finland
Last updated:

How does iltsuu play?

Rating 1.18 K/R 0.85 ADR 92.5 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 134 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.7
Knife kills 14 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.3%).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 35x 4K, 6 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so slightly above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, Headshots +3 pp
= Stayed the same
ADR at 92.9
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
27 matches · 44% win rate
From match 5 of the day +25 ELO
31 matches · 42% win rate
On Thursdays −27 ELO, win rate 30%

iltsuu loses the most ELO in match 2 of the day: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.28 · Inferno
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% right on the average
0.86 better than 92%
91.4 better than 91%
1.21 better than 93%
59% of 314 duels better than 90%
27% of 30 situations better than 21%
Nuke32
50% better than 36%
0.91 better than 92%
95.6 better than 92%
1.25 better than 88%
54% of 208 duels better than 57%
38% of 26 situations better than 45%
Ancient27
59% better than 72%
0.84 better than 88%
96.5 better than 98%
1.13 better than 81%
56% of 158 duels better than 75%
17% of 18 situations better than 7%
Anubis10
40% -
0.81 -
89.3 -
1.09-
53% of 72 duels -
14% of 7 situations -
Inferno6
50% -
0.92 -
96.7 -
1.29-
50% of 32 duels -
25% of 4 situations -
Cache4
50% -
0.75 -
82.6 -
1.02-
63% of 16 duels -
50% of 2 situations -
Dust 24
50% -
0.57 -
70.5 -
0.90-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How iltsuu plays

Across 134 matches iltsuu averages K/R 0.85, ADR 92.5 and a rating of 1.18. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 43% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 75 of 134 matches the rating was 1.10 or higher (56%), in 30 it was below 0.90. In 113 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: August 2026 at 1.25. iltsuu loses the most ELO in match 2 of the day (−30 ELO, win rate 44%). Things go best on Mirage (+53 ELO, win rate 52%). Match no. 3 of the day goes best: 76% win rate. Improved over the last three months: K/R +0.06, Rating +0.10, Headshots +3 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 92.9. Last 30 days: 27 matches, win rate 59%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.