ilquez

North Macedonia
On FACEIT since 2024 226 matches tracked 74 matches in 30 days
ELO ▲ 41
2,043
30-day peak: 2,077
Rank EU
#214,043
North Macedonia #675 in North Macedonia
Last updated:

How does ilquez play?

Rating 1.09 K/R 0.81 ADR 88.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 226 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 6 in 226 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 59x 4K, 8 aces in 178 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +287
= Stayed the same
K/R at 0.81, Rating at 1.08, ADR at 88.8
▼ Got worse
Headshots −3 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
57 matches · 51% win rate
On Nuke −1 ELO
23 matches · 43% win rate
On Tuesdays +26 ELO, win rate 31%

ilquez loses the most ELO on Dust 2: −13 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.77 · Nuke
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 48%
0.79 better than 74%
85.0 better than 73%
1.05 better than 56%
51% of 396 duels right on the average
48% of 25 situations better than 77%
Mirage53
51% better than 52%
0.80 better than 78%
88.7 better than 84%
1.07 better than 66%
50% of 327 duels better than 43%
32% of 19 situations better than 31%
Inferno28
54% better than 50%
0.81 better than 76%
90.0 better than 82%
1.08 better than 55%
51% of 196 duels better than 35%
55% of 11 situations better than 81%
Ancient26
54% better than 57%
0.90 better than 97%
96.4 better than 97%
1.19 better than 92%
59% of 217 duels better than 88%
36% of 11 situations right on the average
Nuke23
43% better than 16%
0.85 better than 83%
89.7 better than 81%
1.13 better than 71%
55% of 173 duels better than 61%
17% of 6 situations better than 8%
Anubis22
55% better than 64%
0.76 better than 62%
85.8 better than 76%
1.05 better than 59%
47% of 153 duels better than 25%
36% of 11 situations better than 44%
Cache13
54% -
0.83 -
91.9 -
1.11-
45% of 111 duels -
25% of 4 situations -
Vertigo4
25% -
0.78 -
86.3 -
1.01-
62% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ilquez plays

Across 226 matches ilquez averages K/R 0.81, ADR 88.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 98 of 226 matches the rating was 1.10 or higher (43%), in 72 it was below 0.90. In 178 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: September 2026 at 1.15. ilquez loses the most ELO on Dust 2 (−13 ELO, win rate 51%). Things go best on Anubis (+45 ELO, win rate 55%). Improved over the last three months: ELO +287. Got weaker: Headshots −3 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.08, ADR at 88.8. Last 30 days: 74 matches, win rate 49%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.