ilnopq

Sweden
On FACEIT since 2025 186 matches tracked 32 matches in 30 days
Last updated:

How does ilnopq play?

Rating 1.31 K/R 0.96 ADR 101.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 186 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.02).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.28+0.26 · Ø 1.02 better than 96%
Pistol kills per match 3.6
Knife kills 1 in 186 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.4 pp · Ø 13.3% better than 96%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 76x 4K, 14 aces in 186 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ilnopq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches, all from the last 3 months.

Kills per round (K/R)

0.83
AugSepOct

Best month: August 2026 with 0.97.

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
39 matches · 41% win rate
On Mirage −47 ELO
59 matches · 47% win rate
Between 0:00 and 6:00 −59 ELO, win rate 45%
On Wednesdays −29 ELO, win rate 30%

ilnopq loses the most ELO in match 1 of the day: −58 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Highest rating in a match: 2.70 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 33%
0.93 better than 97%
97.7 better than 97%
1.25 better than 95%
59% of 358 duels better than 90%
41% of 22 situations better than 57%
Anubis35
51% better than 48%
0.95 better than 99%
101.5 better than 99%
1.29 better than 98%
56% of 236 duels better than 77%
33% of 15 situations better than 39%
Dust 225
64% better than 89%
1.01 better than 99%
105.9 better than 99%
1.39 better than 99%
62% of 144 duels better than 94%
38% of 8 situations right on the average
Ancient22
59% better than 72%
0.98 better than 99%
105.0 better than 99%
1.35 better than 99%
57% of 128 duels better than 80%
55% of 11 situations better than 87%
Nuke20
60% better than 65%
1.08 better than 99%
108.4 better than 99%
1.49 better than 99%
63% of 141 duels better than 96%
50% of 12 situations better than 76%
Inferno11
18% -
0.88 -
95.4 -
1.12-
56% of 72 duels -
50% of 8 situations -
Vertigo8
63% -
1.02 -
101.3 -
1.43-
73% of 37 duels -
83% of 6 situations -
Cache6
83% -
0.87 -
93.0 -
1.22-
55% of 42 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ilnopq plays

Across 186 matches ilnopq averages K/R 0.96, ADR 101.3 and a rating of 1.31. Biggest strength: Damage per round (ADR) at 101.3, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 127 of 186 matches the rating was 1.10 or higher (68%), in 34 it was below 0.90. In 186 matches with detailed stats: 76 4Ks and 14 aces. Best month by rating: August 2026 at 1.32. ilnopq loses the most ELO in match 1 of the day (−58 ELO, win rate 41%). Things go best on Anubis (+48 ELO, win rate 51%). Match no. 3 of the day goes best: 75% win rate, −8 ELO. Last 30 days: 32 matches, win rate 47%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.