ili4ka

Ukraine
On FACEIT since 2023 138 matches tracked 137 matches in 30 days
ELO ▲ 303
3,332
30-day peak: 3,442
Rank EU ▲ 775 places
#2,155
Ukraine #139 in Ukraine
30 days · prev. #2,930 · best #2,004
Last updated:

How does ili4ka play?

Rating 1.07 K/R 0.79 ADR 85.5 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 33x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether ili4ka is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −169 ELO
45 matches · 58% win rate
From match 5 of the day −48 ELO
61 matches · 51% win rate
Between 0:00 and 6:00 −217 ELO, win rate 50%
On Mondays −113 ELO, win rate 39%

ili4ka loses the most ELO on Ancient: −169 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 72%
0.74 better than 39%
82.4 right on the average
1.02 better than 34%
49% of 246 duels better than 28%
24% of 17 situations better than 11%
Ancient45
58% better than 58%
0.79 better than 66%
84.9 better than 63%
1.06 right on the average
44% of 202 duels better than 9%
47% of 19 situations better than 73%
Anubis28
57% better than 57%
0.81 better than 75%
91.2 better than 89%
1.09 better than 59%
52% of 130 duels better than 46%
38% of 8 situations right on the average
Cache8
75% -
0.91 -
86.8 -
1.28-
53% of 32 duels -
20% of 5 situations -
Nuke7
29% -
0.82 -
87.6 -
1.12-
41% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ili4ka plays

Across 138 matches ili4ka averages K/R 0.79, ADR 85.5 and a rating of 1.07. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 47 matches. In 57 of 138 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 138 matches with detailed stats: 33 4Ks and 4 aces. ili4ka loses the most ELO on Ancient (−169 ELO, win rate 58%). Things go best on Anubis (+78 ELO, win rate 57%). Match no. 1 of the day goes best: 65% win rate, −56 ELO. Last 30 days: 137 matches, win rate 57%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.