ikotaaa

Russia
On FACEIT since 2022 368 matches tracked 155 matches in 30 days
Last updated:

How does ikotaaa play?

Rating 0.99 K/R 0.71 ADR 75.2 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 368 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 59%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.99−0.04 · Ø 1.03 better than 27%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 38%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 9 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.2, Headshots +4 pp
= Stayed the same
Win rate at 48%
▼ Got worse
ELO −166

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
122 matches · 47% win rate
On Dust 2 −60 ELO
87 matches · 53% win rate
On Thursdays −59 ELO, win rate 33%

ikotaaa loses the most ELO on Mirage: −80 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
47% better than 30%
0.69 better than 22%
74.1 better than 15%
0.96 better than 21%
46% of 502 duels better than 19%
44% of 57 situations better than 67%
Dust 287
53% better than 55%
0.70 better than 26%
73.8 better than 14%
1.01 better than 35%
47% of 325 duels better than 21%
38% of 47 situations right on the average
Anubis60
52% better than 44%
0.74 better than 46%
79.5 better than 39%
1.05 right on the average
52% of 233 duels right on the average
24% of 37 situations better than 15%
Ancient57
39% better than 10%
0.71 better than 29%
76.9 better than 23%
0.96 better than 21%
51% of 268 duels better than 44%
41% of 41 situations better than 58%
Nuke29
45% better than 20%
0.71 better than 29%
74.5 better than 15%
0.97 better than 27%
56% of 108 duels better than 71%
46% of 13 situations better than 69%
Inferno11
64% -
0.59 -
65.9 -
0.88-
43% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ikotaaa plays

Across 368 matches ikotaaa averages K/R 0.71, ADR 75.2 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 75.2, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 132 of 368 matches the rating was 1.10 or higher (36%), in 146 it was below 0.90. In 298 matches with detailed stats: 40 4Ks and 9 aces. Best month by rating: September 2026 at 1.04. ikotaaa loses the most ELO on Mirage (−80 ELO, win rate 47%). Things go best on Nuke (+30 ELO, win rate 45%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.2, Headshots +4 pp. Got weaker: ELO −166. Unchanged in recent months: Win rate at 48%. Last 30 days: 155 matches, win rate 49%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.